//class rubber//ca\data\penetration\rubber.rvmat //{ surfaceInfo = ca\data\Penetration\rubber.bisurf; Ambient[]={0.5,0.5,1,1}; Diffuse[]={0.5,0.5,1,1}; emmisive[]={0,0,0,1}; ForcedDiffuse[]={0,0,0,0}; Specular[]={0,0,0,1}; //Specular2[]={0,0,0,1}; SpecularPower=0 PixelShaderId=Normal;//0 VertexShaderId=Basic;//0 //Mostly1=1; //AnIndex=1 //Abool=1 //};end class rubber //class metalplate//ca\data\penetration\metalplate.rvmat //{ surfaceInfo = ca\data\Penetration\metalPlate.bisurf; Ambient[]={0.490196,0.592157,0.556863,1}; Diffuse[]={0.490196,0.592157,0.556863,1}; emmisive[]={0,0,0,1}; ForcedDiffuse[]={0,0,0,0}; Specular[]={0,0,0,1}; //Specular2[]={0,0,0,1}; SpecularPower=1 PixelShaderId=Normal;//0 VertexShaderId=Basic;//0 //Mostly1=1; //AnIndex=1 //Abool=1 //};end class metalplate //class plexiplate//ca\data\penetration\plexiplate.rvmat //{ surfaceInfo = ca\data\Penetration\plexiPlate.bisurf; Ambient[]={0.5,0.5,1,1}; Diffuse[]={0.5,0.5,1,1}; emmisive[]={0,0,0,1}; ForcedDiffuse[]={0,0,0,0}; Specular[]={0,0,0,1}; //Specular2[]={0,0,0,1}; SpecularPower=0 PixelShaderId=Normal;//0 VertexShaderId=Basic;//0 //Mostly1=1; //AnIndex=1 //Abool=1 //};end class plexiplate //class iron//ca\data\penetration\iron.rvmat //{ surfaceInfo = ca\data\Penetration\iron.bisurf; Ambient[]={0,0.222,0.37,1}; Diffuse[]={0,0.222,0.37,1}; emmisive[]={0,0,0,1}; ForcedDiffuse[]={0,0,0,0}; Specular[]={0,0,0,1}; //Specular2[]={0,0,0,1}; SpecularPower=1 PixelShaderId=Normal;//0 VertexShaderId=Basic;//0 //Mostly1=1; //AnIndex=1 //Abool=1 //};end class iron //class glass_armored//ca\data\penetration\glass_armored.rvmat //{ surfaceInfo = ca\data\Penetration\glass_armored.bisurf; Ambient[]={1,1,1,1}; Diffuse[]={1,1,1,1}; emmisive[]={0,0,0,1}; ForcedDiffuse[]={0,0,0,0}; Specular[]={0,0,0,1}; //Specular2[]={0,0,0,1}; SpecularPower=0 PixelShaderId=Normal;//0 VertexShaderId=Basic;//0 //Mostly1=1; //AnIndex=1 //Abool=1 //};end class glass_armored //class mi35_002//ca\air2\mi35\data\mi35_002.rvmat //{ Ambient[]={1,1,1,1}; Diffuse[]={1,1,1,1}; emmisive[]={0,0,0,1}; ForcedDiffuse[]={0,0,0,1}; Specular[]={0.75,0.8,0.7,1}; //Specular2[]={0.75,0.8,0.7,1}; SpecularPower=180 PixelShaderId=Super;//102 VertexShaderId=Super;//23 //Mostly1=1; //AnIndex=1 //Abool=1 class stage1 { texture="ca\air2\mi35\data\mi35_002_nohq.paa"; uvSource=Tex; class uvTransform//(TransformIndex 1) { aside[] = { 1.0000, 0.0000, 0.0000}; up[] = { 0.0000, 1.0000, 0.0000}; dir[] = { 0.0000, 0.0000, 0.0000}; pos[] = { 0.0000, 0.0000, 0.0000}; }; }; class stage2 { texture="#(argb,8,8,3)color(0.5,0.5,0.5,0.5,dt)"; uvSource=Tex; class uvTransform//(TransformIndex 2) { aside[] = { 1.0000, 0.0000, 0.0000}; up[] = { 0.0000, 1.0000, 0.0000}; dir[] = { 0.0000, 0.0000, 0.0000}; pos[] = { 0.0000, 0.0000, 0.0000}; }; }; class stage3 { texture="#(argb,8,8,3)color(0,0,0,0,mc)"; uvSource=Tex; class uvTransform//(TransformIndex 3) { aside[] = { 1.0000, 0.0000, 0.0000}; up[] = { 0.0000, 1.0000, 0.0000}; dir[] = { 0.0000, 0.0000, 0.0000}; pos[] = { 0.0000, 0.0000, 0.0000}; }; }; class stage4 { texture="ca\air2\mi35\data\mi35_002_as.paa"; uvSource=Tex; class uvTransform//(TransformIndex 4) { aside[] = { 1.0000, 0.0000, 0.0000}; up[] = { 0.0000, 1.0000, 0.0000}; dir[] = { 0.0000, 0.0000, 0.0000}; pos[] = { 0.0000, 0.0000, 0.0000}; }; }; class stage5 { texture="ca\air2\mi35\data\mi35_002_smdi.paa"; uvSource=Tex; class uvTransform//(TransformIndex 5) { aside[] = { 1.0000, 0.0000, 0.0000}; up[] = { 0.0000, 1.0000, 0.0000}; dir[] = { 0.0000, 0.0000, 0.0000}; pos[] = { 0.0000, 0.0000, 0.0000}; }; }; class stage6 { texture="#(ai,64,64,1)fresnel(1.36,0.01)"; uvSource=Tex; class uvTransform//(TransformIndex 6) { aside[] = { 1.0000, 0.0000, 0.0000}; up[] = { 0.0000, 1.0000, 0.0000}; dir[] = { 0.0000, 0.0000, 0.0000}; pos[] = { 0.0000, 0.0000, 0.0000}; }; }; class stage7 { texture="ca\data\env_land_co.paa"; uvSource=Tex; class uvTransform//(TransformIndex 7) { aside[] = { 1.0000, 0.0000, 0.0000}; up[] = { 0.0000, 1.0000, 0.0000}; dir[] = { 0.0000, 0.0000, 0.0000}; pos[] = { 0.0000, 0.0000, 0.0000}; }; }; //};end class mi35_002 //class mi35_cargo//ca\air2\mi35\data\mi35_cargo.rvmat //{ Ambient[]={2.5,2.6,2.3,1}; Diffuse[]={0.5,0.5,0.5,1}; emmisive[]={0,0,0,1}; ForcedDiffuse[]={0,0,0,1}; Specular[]={0.84,0.9,0.76,1}; //Specular2[]={0.84,0.9,0.76,1}; SpecularPower=128 PixelShaderId=Super;//102 VertexShaderId=Super;//23 //Mostly1=1; //AnIndex=1 //Abool=1 class stage1 { texture="ca\air2\mi35\data\mi35_cargo_nohq.paa"; uvSource=Tex; class uvTransform//(TransformIndex 1) { aside[] = { 1.0000, 0.0000, 0.0000}; up[] = { 0.0000, 1.0000, 0.0000}; dir[] = { 0.0000, 0.0000, 0.0000}; pos[] = { 0.0000, 0.0000, 0.0000}; }; }; class stage2 { texture="ca\weapons\data\detailmaps\metal_rough_dt.paa"; uvSource=Tex; class uvTransform//(TransformIndex 2) { aside[] = { 10.0000, 0.0000, 0.0000}; up[] = { 0.0000, 10.0000, 0.0000}; dir[] = { 0.0000, 0.0000, 0.0000}; pos[] = { 0.0000, 0.0000, 0.0000}; }; }; class stage3 { texture="#(argb,8,8,3)color(0,0,0,0,mc)"; uvSource=Tex; class uvTransform//(TransformIndex 3) { aside[] = { 1.0000, 0.0000, 0.0000}; up[] = { 0.0000, 1.0000, 0.0000}; dir[] = { 0.0000, 0.0000, 0.0000}; pos[] = { 0.0000, 0.0000, 0.0000}; }; }; class stage4 { texture="ca\air2\mi35\data\mi35_cargo_dt.paa"; uvSource=Tex; class uvTransform//(TransformIndex 4) { aside[] = { 1.0000, 0.0000, 0.0000}; up[] = { 0.0000, 1.0000, 0.0000}; dir[] = { 0.0000, 0.0000, 0.0000}; pos[] = { 0.0000, 0.0000, 0.0000}; }; }; class stage5 { texture="ca\air2\mi35\data\mi35_cargo_smdi.paa"; uvSource=Tex; class uvTransform//(TransformIndex 5) { aside[] = { 1.0000, 0.0000, 0.0000}; up[] = { 0.0000, 1.0000, 0.0000}; dir[] = { 0.0000, 0.0000, 0.0000}; pos[] = { 0.0000, 0.0000, 0.0000}; }; }; class stage6 { texture="#(ai,32,128,1)fresnel(3.45,0.56)"; uvSource=Tex; class uvTransform//(TransformIndex 6) { aside[] = { 1.0000, 0.0000, 0.0000}; up[] = { 0.0000, 1.0000, 0.0000}; dir[] = { 0.0000, 0.0000, 0.0000}; pos[] = { 0.0000, 0.0000, 0.0000}; }; }; class stage7 { texture="ca\data\env_land_co.paa"; uvSource=Tex; class uvTransform//(TransformIndex 7) { aside[] = { 1.0000, 0.0000, 0.0000}; up[] = { 0.0000, 1.0000, 0.0000}; dir[] = { 0.0000, 0.0000, 0.0000}; pos[] = { 0.0000, 0.0000, 0.0000}; }; }; //};end class mi35_cargo //class mi35_sklo//ca\air2\mi35\data\mi35_sklo.rvmat //{ Ambient[]={1,1,1,1}; Diffuse[]={1,1,1,1}; emmisive[]={0,0,0,1}; ForcedDiffuse[]={0,0,0,1}; Specular[]={1,1,1,1}; //Specular2[]={1,1,1,1}; SpecularPower=1000 PixelShaderId=Super;//102 VertexShaderId=Super;//23 //Mostly1=1; //AnIndex=1 //Abool=1 }; class stage1 { texture="ca\air2\mi35\data\mi35_004_nohq.paa"; uvSource=Tex; class uvTransform//(TransformIndex 1) { aside[] = { 1.0000, 0.0000, 0.0000}; up[] = { 0.0000, 1.0000, 0.0000}; dir[] = { 0.0000, 0.0000, 0.0000}; pos[] = { 0.0000, 0.0000, 0.0000}; }; }; class stage2 { texture="#(argb,8,8,3)color(0.5,0.5,0.5,0.5,dt)"; uvSource=Tex; class uvTransform//(TransformIndex 2) { aside[] = { 1.0000, 0.0000, 0.0000}; up[] = { 0.0000, 1.0000, 0.0000}; dir[] = { 0.0000, 0.0000, 0.0000}; pos[] = { 0.0000, 0.0000, 0.0000}; }; }; class stage3 { texture="#(argb,8,8,3)color(0.5,0.5,0.5,0,mc)"; uvSource=Tex; class uvTransform//(TransformIndex 3) { aside[] = { 1.0000, 0.0000, 0.0000}; up[] = { 0.0000, 1.0000, 0.0000}; dir[] = { 0.0000, 0.0000, 0.0000}; pos[] = { 0.0000, 0.0000, 0.0000}; }; }; class stage4 { texture="#(rgb,8,8,3)color(1,1,1,1,as)"; uvSource=Tex; class uvTransform//(TransformIndex 4) { aside[] = { 1.0000, 0.0000, 0.0000}; up[] = { 0.0000, 1.0000, 0.0000}; dir[] = { 0.0000, 0.0000, 0.0000}; pos[] = { 0.0000, 0.0000, 0.0000}; }; }; class stage5 { texture="ca\air2\mi35\data\mi35_004_smdi.paa"; uvSource=Tex; class uvTransform//(TransformIndex 5) { aside[] = { 1.0000, 0.0000, 0.0000}; up[] = { 0.0000, 1.0000, 0.0000}; dir[] = { 0.0000, 0.0000, 0.0000}; pos[] = { 0.0000, 0.0000, 0.0000}; }; }; class stage6 { texture="#(ai,64,64,1)fresnelglass(2.1)"; uvSource=Tex; class uvTransform//(TransformIndex 6) { aside[] = { 1.0000, 0.0000, 0.0000}; up[] = { 0.0000, 1.0000, 0.0000}; dir[] = { 0.0000, 0.0000, 0.0000}; pos[] = { 0.0000, 0.0000, 0.0000}; }; }; class stage7 { texture="ca\data\env_land_co.paa"; uvSource=Tex; class uvTransform//(TransformIndex 7) { aside[] = { 1.0000, 0.0000, 0.0000}; up[] = { 0.0000, 1.0000, 0.0000}; dir[] = { 0.0000, 0.0000, 0.0000}; pos[] = { 0.0000, 0.0000, 0.0000}; }; }; //};end class mi35_sklo //class mi35_clock//ca\air2\mi35\data\mi35_clock.rvmat //{ Ambient[]={1,1,1,1}; Diffuse[]={1,1,1,1}; emmisive[]={0,0,0,1}; ForcedDiffuse[]={0,0,0,1}; Specular[]={0.3,0.3,0.3,1}; //Specular2[]={0.3,0.3,0.3,1}; SpecularPower=200 PixelShaderId=NormalMapSpecularDIMap;//22 VertexShaderId=NormalMap;//1 //Mostly1=1; //AnIndex=1 //Abool=1 class stage1 { texture="ca\air2\mi35\data\mi35_clock_nohq.paa"; uvSource=Tex; class uvTransform//(TransformIndex 1) { aside[] = { 1.0000, 0.0000, 0.0000}; up[] = { 0.0000, 1.0000, 0.0000}; dir[] = { 0.0000, 0.0000, 0.0000}; pos[] = { 0.0000, 0.0000, 0.0000}; }; }; class stage2 { texture="ca\air2\mi35\data\mi35_clock_smdi.paa"; uvSource=Tex; class uvTransform//(TransformIndex 2) { aside[] = { 1.0000, 0.0000, 0.0000}; up[] = { 0.0000, 1.0000, 0.0000}; dir[] = { 0.0000, 0.0000, 0.0000}; pos[] = { 0.0000, 0.0000, 0.0000}; }; }; //};end class mi35_clock //class mi35_pilot//ca\air2\mi35\data\mi35_pilot.rvmat //{ Ambient[]={1.5,2,1.5,1}; Diffuse[]={1,1,1,1}; emmisive[]={0,0,0,1}; ForcedDiffuse[]={0,0,0,1}; Specular[]={0.677,0.698,0.666,1}; //Specular2[]={0.677,0.698,0.666,1}; SpecularPower=200 PixelShaderId=Super;//102 VertexShaderId=Super;//23 //Mostly1=1; //AnIndex=1 //Abool=1 class stage1 { texture="ca\air2\mi35\data\mi35_pilot_nohq.paa"; uvSource=Tex; class uvTransform//(TransformIndex 1) { aside[] = { 1.0000, 0.0000, 0.0000}; up[] = { 0.0000, 1.0000, 0.0000}; dir[] = { 0.0000, 0.0000, 0.0000}; pos[] = { 0.0000, 0.0000, 0.0000}; }; }; class stage2 { texture="ca\air2\mi35\data\mi35_pilot_cdt.paa"; uvSource=Tex; class uvTransform//(TransformIndex 2) { aside[] = { 1.0000, 0.0000, 0.0000}; up[] = { 0.0000, 1.0000, 0.0000}; dir[] = { 0.0000, 0.0000, 0.0000}; pos[] = { 0.0000, 0.0000, 0.0000}; }; }; class stage3 { texture="#(argb,8,8,3)color(0,0,0,0,mc)"; uvSource=Tex; class uvTransform//(TransformIndex 3) { aside[] = { 1.0000, 0.0000, 0.0000}; up[] = { 0.0000, 1.0000, 0.0000}; dir[] = { 0.0000, 0.0000, 0.0000}; pos[] = { 0.0000, 0.0000, 0.0000}; }; }; class stage4 { texture="#(argb,8,8,3)color(1,1,1,1,as)"; uvSource=Tex; class uvTransform//(TransformIndex 4) { aside[] = { 1.0000, 0.0000, 0.0000}; up[] = { 0.0000, 1.0000, 0.0000}; dir[] = { 0.0000, 0.0000, 0.0000}; pos[] = { 0.0000, 0.0000, 0.0000}; }; }; class stage5 { texture="ca\air2\mi35\data\mi35_pilot_smdi.paa"; uvSource=Tex; class uvTransform//(TransformIndex 5) { aside[] = { 1.0000, 0.0000, 0.0000}; up[] = { 0.0000, 1.0000, 0.0000}; dir[] = { 0.0000, 0.0000, 0.0000}; pos[] = { 0.0000, 0.0000, 0.0000}; }; }; class stage6 { texture="#(ai,32,128,1)fresnel(1.44,0.01)"; uvSource=Tex; class uvTransform//(TransformIndex 6) { aside[] = { 1.0000, 0.0000, 0.0000}; up[] = { 0.0000, 1.0000, 0.0000}; dir[] = { 0.0000, 0.0000, 0.0000}; pos[] = { 0.0000, 0.0000, 0.0000}; }; }; class stage7 { texture="ca\data\env_land_co.paa"; uvSource=Tex; class uvTransform//(TransformIndex 7) { aside[] = { 1.0000, 0.0000, 0.0000}; up[] = { 0.0000, 1.0000, 0.0000}; dir[] = { 0.0000, 0.0000, 0.0000}; pos[] = { 0.0000, 0.0000, 0.0000}; }; }; //};end class mi35_pilot //class mi35_003//ca\air2\mi35\data\mi35_003.rvmat //{ Ambient[]={1,1,1,1}; Diffuse[]={1,1,1,1}; emmisive[]={0,0,0,1}; ForcedDiffuse[]={0,0,0,1}; Specular[]={0.75,0.8,0.7,1}; //Specular2[]={0.75,0.8,0.7,1}; SpecularPower=180 PixelShaderId=Super;//102 VertexShaderId=Super;//23 //Mostly1=1; //AnIndex=1 //Abool=1 class stage1 { texture="ca\air2\mi35\data\mi35_003_nohq.paa"; uvSource=Tex; class uvTransform//(TransformIndex 1) { aside[] = { 1.0000, 0.0000, 0.0000}; up[] = { 0.0000, 1.0000, 0.0000}; dir[] = { 0.0000, 0.0000, 0.0000}; pos[] = { 0.0000, 0.0000, 0.0000}; }; }; class stage2 { texture="#(argb,8,8,3)color(0.5,0.5,0.5,0.5,dt)"; uvSource=Tex; class uvTransform//(TransformIndex 2) { aside[] = { 1.0000, 0.0000, 0.0000}; up[] = { 0.0000, 1.0000, 0.0000}; dir[] = { 0.0000, 0.0000, 0.0000}; pos[] = { 0.0000, 0.0000, 0.0000}; }; }; class stage3 { texture="#(argb,8,8,3)color(0,0,0,0,mc)"; uvSource=Tex; class uvTransform//(TransformIndex 3) { aside[] = { 1.0000, 0.0000, 0.0000}; up[] = { 0.0000, 1.0000, 0.0000}; dir[] = { 0.0000, 0.0000, 0.0000}; pos[] = { 0.0000, 0.0000, 0.0000}; }; }; class stage4 { texture="ca\air2\mi35\data\mi35_003_as.paa"; uvSource=Tex; class uvTransform//(TransformIndex 4) { aside[] = { 1.0000, 0.0000, 0.0000}; up[] = { 0.0000, 1.0000, 0.0000}; dir[] = { 0.0000, 0.0000, 0.0000}; pos[] = { 0.0000, 0.0000, 0.0000}; }; }; class stage5 { texture="ca\air2\mi35\data\mi35_003_smdi.paa"; uvSource=Tex; class uvTransform//(TransformIndex 5) { aside[] = { 1.0000, 0.0000, 0.0000}; up[] = { 0.0000, 1.0000, 0.0000}; dir[] = { 0.0000, 0.0000, 0.0000}; pos[] = { 0.0000, 0.0000, 0.0000}; }; }; class stage6 { texture="#(ai,64,64,1)fresnel(1.36,0.01)"; uvSource=Tex; class uvTransform//(TransformIndex 6) { aside[] = { 1.0000, 0.0000, 0.0000}; up[] = { 0.0000, 1.0000, 0.0000}; dir[] = { 0.0000, 0.0000, 0.0000}; pos[] = { 0.0000, 0.0000, 0.0000}; }; }; class stage7 { texture="ca\data\env_land_co.paa"; uvSource=Tex; class uvTransform//(TransformIndex 7) { aside[] = { 1.0000, 0.0000, 0.0000}; up[] = { 0.0000, 1.0000, 0.0000}; dir[] = { 0.0000, 0.0000, 0.0000}; pos[] = { 0.0000, 0.0000, 0.0000}; }; }; //};end class mi35_003 //class mi35_clock_emmisive//ca\air2\mi35\data\mi35_clock_emmisive.rvmat //{ Ambient[]={1,1,1,1}; Diffuse[]={1,1,1,1}; emmisive[]={0.4,0.1,0.1,1}; ForcedDiffuse[]={0,0,0,1}; Specular[]={0,0,0,1}; //Specular2[]={0,0,0,1}; SpecularPower=1 PixelShaderId=Normal;//0 VertexShaderId=Basic;//0 //Mostly1=1; //AnIndex=1 //Abool=1 //};end class mi35_clock_emmisive //class mi35_zaslepky//ca\air2\mi35\data\mi35_zaslepky.rvmat //{ Ambient[]={0,0,0,1}; Diffuse[]={0,0,0,1}; emmisive[]={0,0,0,1}; ForcedDiffuse[]={0,0,0,0}; Specular[]={0,0,0,1}; //Specular2[]={0,0,0,1}; SpecularPower=1 PixelShaderId=Normal;//0 VertexShaderId=Basic;//0 //Mostly1=1; //AnIndex=1 //Abool=1 }; //};end class mi35_zaslepky //class rus_heli_cross//ca\air\data\rus_heli_cross.rvmat //{ Ambient[]={100,50,1,1}; Diffuse[]={1,1,1,1}; emmisive[]={1,1,1,1}; ForcedDiffuse[]={1,0.501961,0,0}; Specular[]={0,0,0,1}; //Specular2[]={0,0,0,1}; SpecularPower=1 PixelShaderId=Normal;//0 VertexShaderId=Basic;//0 //Mostly1=1; //AnIndex=1 //Abool=1 //};end class rus_heli_cross //class mi35_sklo_interier//ca\air2\mi35\data\mi35_sklo_interier.rvmat //{ Ambient[]={1,1,1,1}; Diffuse[]={1,1,1,1}; emmisive[]={0,0,0,1}; ForcedDiffuse[]={0,0,0,1}; Specular[]={1,1,1,1}; //Specular2[]={1,1,1,1}; SpecularPower=1000 PixelShaderId=Super;//102 VertexShaderId=Super;//23 //Mostly1=1; //AnIndex=1 //Abool=1 }; class stage1 { texture="#(rgb,8,8,3)color(0.5,0.5,1,1,nohq)"; uvSource=Tex; class uvTransform//(TransformIndex 1) { aside[] = { 1.0000, 0.0000, 0.0000}; up[] = { 0.0000, 1.0000, 0.0000}; dir[] = { 0.0000, 0.0000, 0.0000}; pos[] = { 0.0000, 0.0000, 0.0000}; }; }; class stage2 { texture="#(argb,8,8,3)color(0.5,0.5,0.5,0.5,dt)"; uvSource=Tex; class uvTransform//(TransformIndex 2) { aside[] = { 1.0000, 0.0000, 0.0000}; up[] = { 0.0000, 1.0000, 0.0000}; dir[] = { 0.0000, 0.0000, 0.0000}; pos[] = { 0.0000, 0.0000, 0.0000}; }; }; class stage3 { texture="#(argb,8,8,3)color(0.5,0.5,0.5,0,mc)"; uvSource=Tex; class uvTransform//(TransformIndex 3) { aside[] = { 1.0000, 0.0000, 0.0000}; up[] = { 0.0000, 1.0000, 0.0000}; dir[] = { 0.0000, 0.0000, 0.0000}; pos[] = { 0.0000, 0.0000, 0.0000}; }; }; class stage4 { texture="#(rgb,8,8,3)color(1,1,1,1,as)"; uvSource=Tex; class uvTransform//(TransformIndex 4) { aside[] = { 1.0000, 0.0000, 0.0000}; up[] = { 0.0000, 1.0000, 0.0000}; dir[] = { 0.0000, 0.0000, 0.0000}; pos[] = { 0.0000, 0.0000, 0.0000}; }; }; class stage5 { texture="ca\air2\mi35\data\mi35_004_smdi.paa"; uvSource=Tex; class uvTransform//(TransformIndex 5) { aside[] = { 1.0000, 0.0000, 0.0000}; up[] = { 0.0000, 1.0000, 0.0000}; dir[] = { 0.0000, 0.0000, 0.0000}; pos[] = { 0.0000, 0.0000, 0.0000}; }; }; class stage6 { texture="#(ai,64,64,1)fresnelglass(2.1)"; uvSource=Tex; class uvTransform//(TransformIndex 6) { aside[] = { 1.0000, 0.0000, 0.0000}; up[] = { 0.0000, 1.0000, 0.0000}; dir[] = { 0.0000, 0.0000, 0.0000}; pos[] = { 0.0000, 0.0000, 0.0000}; }; }; class stage7 { texture="ca\data\env_land_co.paa"; uvSource=Tex; class uvTransform//(TransformIndex 7) { aside[] = { 1.0000, 0.0000, 0.0000}; up[] = { 0.0000, 1.0000, 0.0000}; dir[] = { 0.0000, 0.0000, 0.0000}; pos[] = { 0.0000, 0.0000, 0.0000}; }; }; //};end class mi35_sklo_interier //class mi35_fan//ca\air2\mi35\data\mi35_fan.rvmat //{ Ambient[]={1,1,1,1}; Diffuse[]={1,1,1,1}; emmisive[]={0,0,0,1}; ForcedDiffuse[]={0,0,0,0}; Specular[]={0.2,0.2,0.2,1}; //Specular2[]={0.2,0.2,0.2,1}; SpecularPower=50 PixelShaderId=NormalMapSpecularDIMap;//22 VertexShaderId=NormalMap;//1 //Mostly1=1; //AnIndex=1 //Abool=1 }; class stage1 { texture="ca\air2\mi35\data\mi35_fan_nohq.paa"; uvSource=Tex; class uvTransform//(TransformIndex 1) { aside[] = { 1.0000, 0.0000, 0.0000}; up[] = { 0.0000, 1.0000, 0.0000}; dir[] = { 0.0000, 0.0000, 0.0000}; pos[] = { 0.0000, 0.0000, 0.0000}; }; }; class stage2 { texture="ca\air2\mi35\data\mi35_fan_smdi.paa"; uvSource=Tex; class uvTransform//(TransformIndex 2) { aside[] = { 1.0000, 0.0000, 0.0000}; up[] = { 0.0000, 1.0000, 0.0000}; dir[] = { 0.0000, 0.0000, 0.0000}; pos[] = { 0.0000, 0.0000, 0.0000}; }; }; //};end class mi35_fan //class mi35_001//ca\air2\mi35\data\mi35_001.rvmat //{ Ambient[]={1,1,1,1}; Diffuse[]={1,1,1,1}; emmisive[]={0,0,0,1}; ForcedDiffuse[]={0,0,0,1}; Specular[]={0.75,0.8,0.7,1}; //Specular2[]={0.75,0.8,0.7,1}; SpecularPower=180 PixelShaderId=Super;//102 VertexShaderId=Super;//23 //Mostly1=1; //AnIndex=1 //Abool=1 class stage1 { texture="ca\air2\mi35\data\mi35_001_nohq.paa"; uvSource=Tex; class uvTransform//(TransformIndex 1) { aside[] = { 1.0000, 0.0000, 0.0000}; up[] = { 0.0000, 1.0000, 0.0000}; dir[] = { 0.0000, 0.0000, 0.0000}; pos[] = { 0.0000, 0.0000, 0.0000}; }; }; class stage2 { texture="#(argb,8,8,3)color(0.5,0.5,0.5,0.5,dt)"; uvSource=Tex; class uvTransform//(TransformIndex 2) { aside[] = { 1.0000, 0.0000, 0.0000}; up[] = { 0.0000, 1.0000, 0.0000}; dir[] = { 0.0000, 0.0000, 0.0000}; pos[] = { 0.0000, 0.0000, 0.0000}; }; }; class stage3 { texture="#(argb,8,8,3)color(0,0,0,0,mc)"; uvSource=Tex; class uvTransform//(TransformIndex 3) { aside[] = { 1.0000, 0.0000, 0.0000}; up[] = { 0.0000, 1.0000, 0.0000}; dir[] = { 0.0000, 0.0000, 0.0000}; pos[] = { 0.0000, 0.0000, 0.0000}; }; }; class stage4 { texture="ca\air2\mi35\data\mi35_001_as.paa"; uvSource=Tex; class uvTransform//(TransformIndex 4) { aside[] = { 1.0000, 0.0000, 0.0000}; up[] = { 0.0000, 1.0000, 0.0000}; dir[] = { 0.0000, 0.0000, 0.0000}; pos[] = { 0.0000, 0.0000, 0.0000}; }; }; class stage5 { texture="ca\air2\mi35\data\mi35_001_smdi.paa"; uvSource=Tex; class uvTransform//(TransformIndex 5) { aside[] = { 1.0000, 0.0000, 0.0000}; up[] = { 0.0000, 1.0000, 0.0000}; dir[] = { 0.0000, 0.0000, 0.0000}; pos[] = { 0.0000, 0.0000, 0.0000}; }; }; class stage6 { texture="#(ai,64,64,1)fresnel(1.36,0.01)"; uvSource=Tex; class uvTransform//(TransformIndex 6) { aside[] = { 1.0000, 0.0000, 0.0000}; up[] = { 0.0000, 1.0000, 0.0000}; dir[] = { 0.0000, 0.0000, 0.0000}; pos[] = { 0.0000, 0.0000, 0.0000}; }; }; class stage7 { texture="ca\data\env_land_co.paa"; uvSource=None; class uvTransform//(TransformIndex 7) { aside[] = { 1.0000, 0.0000, 0.0000}; up[] = { 0.0000, 1.0000, 0.0000}; dir[] = { 0.0000, 0.0000, 1.0000}; pos[] = { 0.0000, 0.0000, 0.0000}; }; }; //};end class mi35_001 //class mi35_gunner//ca\air2\mi35\data\mi35_gunner.rvmat //{ Ambient[]={1.5,2,1.5,1}; Diffuse[]={1,1,1,1}; emmisive[]={0,0,0,1}; ForcedDiffuse[]={0,0,0,1}; Specular[]={0.814,0.803,0.734,1}; //Specular2[]={0.814,0.803,0.734,1}; SpecularPower=200 PixelShaderId=Super;//102 VertexShaderId=Super;//23 //Mostly1=1; //AnIndex=1 //Abool=1 class stage1 { texture="ca\air2\mi35\data\mi35_gunner_nohq.paa"; uvSource=Tex; class uvTransform//(TransformIndex 1) { aside[] = { 1.0000, 0.0000, 0.0000}; up[] = { 0.0000, 1.0000, 0.0000}; dir[] = { 0.0000, 0.0000, 0.0000}; pos[] = { 0.0000, 0.0000, 0.0000}; }; }; class stage2 { texture="ca\air2\mi35\data\mi35_gunner_cdt.paa"; uvSource=Tex; class uvTransform//(TransformIndex 2) { aside[] = { 1.0000, 0.0000, 0.0000}; up[] = { 0.0000, 1.0000, 0.0000}; dir[] = { 0.0000, 0.0000, 0.0000}; pos[] = { 0.0000, 0.0000, 0.0000}; }; }; class stage3 { texture="#(argb,8,8,3)color(0,0,0,0,mc)"; uvSource=Tex; class uvTransform//(TransformIndex 3) { aside[] = { 1.0000, 0.0000, 0.0000}; up[] = { 0.0000, 1.0000, 0.0000}; dir[] = { 0.0000, 0.0000, 0.0000}; pos[] = { 0.0000, 0.0000, 0.0000}; }; }; class stage4 { texture="#(argb,8,8,3)color(1,1,1,1,as)"; uvSource=Tex; class uvTransform//(TransformIndex 4) { aside[] = { 1.0000, 0.0000, 0.0000}; up[] = { 0.0000, 1.0000, 0.0000}; dir[] = { 0.0000, 0.0000, 0.0000}; pos[] = { 0.0000, 0.0000, 0.0000}; }; }; class stage5 { texture="ca\air2\mi35\data\mi35_gunner_smdi.paa"; uvSource=Tex; class uvTransform//(TransformIndex 5) { aside[] = { 1.0000, 0.0000, 0.0000}; up[] = { 0.0000, 1.0000, 0.0000}; dir[] = { 0.0000, 0.0000, 0.0000}; pos[] = { 0.0000, 0.0000, 0.0000}; }; }; class stage6 { texture="#(ai,32,128,1)fresnel(1.44,0.01)"; uvSource=Tex; class uvTransform//(TransformIndex 6) { aside[] = { 1.0000, 0.0000, 0.0000}; up[] = { 0.0000, 1.0000, 0.0000}; dir[] = { 0.0000, 0.0000, 0.0000}; pos[] = { 0.0000, 0.0000, 0.0000}; }; }; class stage7 { texture="ca\data\env_land_co.paa"; uvSource=Tex; class uvTransform//(TransformIndex 7) { aside[] = { 1.0000, 0.0000, 0.0000}; up[] = { 0.0000, 1.0000, 0.0000}; dir[] = { 0.0000, 0.0000, 0.0000}; pos[] = { 0.0000, 0.0000, 0.0000}; }; }; //};end class mi35_gunner //class flare_lights_front//ca\air\data\flare_lights_front.rvmat //{ Ambient[]={0.9,1,1,1}; Diffuse[]={0.9,1,1,1}; emmisive[]={0.9,1,1,1}; ForcedDiffuse[]={0.9,1,1,1}; Specular[]={0,0,0,1}; //Specular2[]={0,0,0,1}; SpecularPower=1 PixelShaderId=Normal;//0 VertexShaderId=Basic;//0 //Mostly1=1; //AnIndex=1 //Abool=1 }; //};end class flare_lights_front //class empty_nzw//ca\air\data\empty_nzw.rvmat //{ Ambient[]={1,1,1,1}; Diffuse[]={1,1,1,1}; emmisive[]={0,0,0,1}; ForcedDiffuse[]={0,0,0,0}; Specular[]={0,0,0,1}; //Specular2[]={0,0,0,1}; SpecularPower=0 PixelShaderId=Normal;//0 VertexShaderId=Basic;//0 //Mostly1=1; //AnIndex=1 //Abool=1 }; //};end class empty_nzw