Да. Например, я ковырялся с аддоном черного орла. Это выглядело так.
class MainTurret : MainTurret {
gunnerAction = "Abrams_Gunner";
gunnerInAction = "Abrams_Gunner";
animationSourceHatch = "hatchGunner";
weapons[] = {AP_URANIUM, "125mm_D81", AA_20_AAGW, PKT};
body = "otocvez";
gun = "otochlaven";
hasGunner = true;
soundServo[] = {"\T12_Chiorny_Oriol\sounds\servoTurret.wss", db5, 1.0};
magazines[] = {6_URANIUM, 20_SABOT, AA_MISSILE, "2000Rnd_762x54_PKT"};
GunnerForceOptics = true;
gunnerOpticsModel = "\ca\Tracked\optika_T72_gunner";
maxHorizontalRotSpeed = 0.65;
maxVerticalRotSpeed = 0.45;
minElev = -9;
maxElev = 20;
initElev = 0;
turretInfoType = "RscUnitInfo_AH64D_gunner";
stabilizedInAxes = "StabilizedInAxesBoth";
discreteInitIndex = 0;
discreteDistance[] = {100, 200, 300, 400, 500, 600, 700, 800, 900, 1000, 1100, 1200, 1300, 1400, 1500, 1600, 1700, 1800, 1900, 2000};
discreteDistanceInitIndex = 2;
class ViewOptics {
initAngleX = 0;
minAngleX = -30;
maxAngleX = 30;
initAngleY = 0;
minAngleY = -100;
maxAngleY = 100;
initFov = 0.166;
minFov = 0.025;
maxFov = 0.333;
visionMode[] = {"Normal", "NVG", "Ti"};
thermalMode[] = {0, 1};
};