diag_setLight "";
_xHandle = execvm "countup.sqf";
_intesity = player distance nukepos;
_intesity = _intesity / 60;
"dynamicBlur" ppEffectEnable true;
"dynamicBlur" ppEffectAdjust [1];
"dynamicBlur" ppEffectCommit 1;
_expl="NukeBomb" createvehicle [((getpos nukepos select 0)-20),(getpos nukepos select 1),((getpos nukepos select 2)+50)];
sleep 0.05;
_Cone = "#particlesource" createVehicleLocal getpos nukepos;
_Cone setParticleParams [["\Ca\Data\ParticleEffects\Universal\Universal", 16, 7, 48], "", "Billboard", 1, 10, [0, 0, 0],
[0, 0, 0], 0, 1.275, 1, 0, [40,80], [[0.25, 0.25, 0.25, 0], [0.25, 0.25, 0.25, 0.5],
[0.25, 0.25, 0.25, 0.5], [0.25, 0.25, 0.25, 0.05], [0.25, 0.25, 0.25, 0]], [0.25], 0.1, 1, "", "", nukepos];
_Cone setParticleRandom [2, [1, 1, 30], [1, 1, 30], 0, 0, [0, 0, 0, 0.1], 0, 0];
_Cone setParticleCircle [10, [-10, -10, 20]];
_Cone setDropInterval 0.005;
_top = "#particlesource" createVehicleLocal getpos nukepos;
_top setParticleParams [["\Ca\Data\ParticleEffects\Universal\Universal", 16, 3, 48, 0], "", "Billboard", 1, 20, [0, 0, 0],
[0, 0, 60], 0, 1.7, 1, 0, [60,80,100], [[1, 1, 1, -10],[1, 1, 1, -7],[1, 1, 1, -4],[1, 1, 1, -0.5],[1, 1, 1, 0]], [0.05], 1, 1, "", "", nukepos];
_top setParticleRandom [0, [75, 75, 15], [17, 17, 10], 0, 0, [0, 0, 0, 0], 0, 0, 360];
_top setDropInterval 0.002;
_top2 = "#particlesource" createVehicleLocal getpos nukepos;
_top2 setParticleParams [["\Ca\Data\ParticleEffects\Universal\Universal", 16, 3, 112, 0], "", "Billboard", 1, 20, [0, 0, 0],
[0, 0, 60], 0, 1.7, 1, 0, [60,80,100], [[1, 1, 1, 0.5],[1, 1, 1, 0]], [0.07], 1, 1, "", "", nukepos];
_top2 setParticleRandom [0, [75, 75, 15], [17, 17, 10], 0, 0, [0, 0, 0, 0], 0, 0, 360];
_top2 setDropInterval 0.002;
_smoke = "#particlesource" createVehicleLocal getpos nukepos;
_smoke setParticleParams [["\Ca\Data\ParticleEffects\Universal\Universal", 16, 7, 48, 1], "", "Billboard", 1, 25, [0, 0, 0],
[0, 0, 60], 0, 1.7, 1, 0, [40,15,120],
[[1, 1, 1, 0.4],[1, 1, 1, 0.7],[1, 1, 1, 0.7],[1, 1, 1, 0.7],[1, 1, 1, 0.7],[1, 1, 1, 0.7],[1, 1, 1, 0.7],[1, 1, 1, 0]]
, [0.5, 0.1], 1, 1, "", "", nukepos];
_smoke setParticleRandom [0, [10, 10, 15], [15, 15, 7], 0, 0, [0, 0, 0, 0], 0, 0, 360];
_smoke setDropInterval 0.002;
_Wave = "#particlesource" createVehicleLocal getpos nukepos;
_Wave setParticleParams [["\Ca\Data\ParticleEffects\Universal\Universal", 16, 7, 48], "", "Billboard", 1, 20, [0, 0, 0],
[0, 0, 0], 0, 1.5, 1, 0, [50, 100], [[0.1, 0.1, 0.1, 0.5],
[0.5, 0.5, 0.5, 0.5], [1, 1, 1, 0.3], [1, 1, 1, 0]], [1,0.5], 0.1, 1, "", "", nukepos];
_Wave setParticleRandom [2, [20, 20, 20], [5, 5, 0], 0, 0, [0, 0, 0, 0.1], 0, 0];
_Wave setParticleCircle [50, [-80, -80, 2.5]];
_Wave setDropInterval 0.0002;
_light = "#lightpoint" createVehicleLocal [((getpos nukepos select 0)),(getpos nukepos select 1),((getpos nukepos select 2)+500)];
_light setLightAmbient[1500, 1200, 1000];
_light setLightColor[1500, 1200, 1000];
_light setLightBrightness 100000.0;
"colorCorrections" ppEffectEnable true;
"colorCorrections" ppEffectAdjust [0.8, 15, 0, [0.5, 0.5, 0.5, 0], [0.0, 0.0, 0.6, 2],[0.3, 0.3, 0.3, 0.1]];"colorCorrections" ppEffectCommit 0.4;
"dynamicBlur" ppEffectAdjust [0.5];
"dynamicBlur" ppEffectCommit 3;
0 setOvercast 0;
sleep 0.1;
_xHandle = []spawn
{
Sleep 4;
"colorCorrections" ppEffectAdjust [1.0, 0.5, 0, [0.5, 0.5, 0.5, 0], [1.0, 1.0, 0.8, 0.4],[0.3, 0.3, 0.3, 0.1]];
"colorCorrections" ppEffectCommit 7;
};
hint "dddd1"
"dynamicBlur" ppEffectAdjust [2];
"dynamicBlur" ppEffectCommit 1;
"dynamicBlur" ppEffectAdjust [0.5];
"dynamicBlur" ppEffectCommit 4;
_light setLightBrightness 100000.0;
sleep 1.5;
_Wave setDropInterval 0.001;
deletevehicle _top;
deletevehicle _top2;
_expl setdamage 1
sleep 4.5;
_i = 0;
while {_i < 100} do
{
_light setLightBrightness 100.0 - _i;
_i = _i + 1;
sleep 0.1;
};
deleteVehicle _light;
"colorCorrections" ppEffectAdjust [1, 1, 0, [0.5, 0.5, 0.5, 0], [1.0, 1.0, 0.8, 0.4],[0.3, 0.3, 0.3, 0.1]];"colorCorrections" ppEffectCommit 1; "colorCorrections" ppEffectEnable TRUE;
"dynamicBlur" ppEffectAdjust [0];
"dynamicBlur" ppEffectCommit 1;
sleep 2;
_smoke setParticleParams [["\Ca\Data\ParticleEffects\Universal\Universal", 16, 7, 48, 1], "", "Billboard", 1, 25, [0, 0, 0],
[0, 0, 45], 0, 1.7, 1, 0, [40,25,80],
[[1, 1, 1, 0.2],[1, 1, 1, 0.3],[1, 1, 1, 0.3],[1, 1, 1, 0.3],[1, 1, 1, 0.3],[1, 1, 1, 0.3],[1, 1, 1, 0.3],[1, 1, 1, 0]]
, [0.5, 0.1], 1, 1, "", "", nukepos];
_Cone setDropInterval 0.01;
_smoke setDropInterval 0.006;
_Wave setDropInterval 0.001;
sleep 2;
_smoke setParticleParams [["\Ca\Data\ParticleEffects\Universal\Universal", 16, 7, 48, 1], "", "Billboard", 1, 25, [0, 0, 0],
[0, 0, 30], 0, 1.7, 1, 0, [40,25,80],
[[1, 1, 1, 0.2],[1, 1, 1, 0.3],[1, 1, 1, 0.3],[1, 1, 1, 0.3],[1, 1, 1, 0.3],[1, 1, 1, 0.3],[1, 1, 1, 0.3],[1, 1, 1, 0]]
, [0.5, 0.1], 1, 1, "", "", nukepos];
_smoke setDropInterval 0.012;
_Cone setDropInterval 0.02;
_Wave setDropInterval 0.01;
sleep 15;
deleteVehicle _Wave;
deleteVehicle _cone;
deleteVehicle _smoke;
вот требуемый оным скриптом скрипт countup
BIS_mereni = true;
_t = time;
while{BIS_mereni} do
{
_countup = time - _t;
HINT format["TIME: %1",_countup];
Sleep 0.01;
};