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Форум РЕДАКТОР - ArmA 2 Operation Arrowhead Аддоны и карты Model.cfg (Model) |
Model.cfg |
› Понедельник
› 08.12.2014
› 01:50
› Сообщение #
Кто может подсказать, где тут ошибка? хочу прописать в файл model.cfg еще пару моделей, но все время игра вылетает((
где косяк? это не рабочий model.cfg class CfgSkeletons { class Default { isDiscrete = 1; skeletonInherit = ""; skeletonBones[] = {}; }; class OFP2_ManSkeleton : Default { SkeletonBones[]= { "pelvis","", "spine","pelvis", "spine1","spine", "spine2","spine1", "spine3","spine2", "neck","spine3", "neck1","neck", "head","neck1", "headcutscene","head", "jaw","head", "chin","head", "jaw_rf","head", "jaw_rm","head", "jaw_rs","head", "jaw_lf","head", "jaw_lm","head", "jaw_ls","head", "ear_r","head", "ear_l","head", "lip_lc","head", "lip_lwlb","head", "lip_lwlf","head", "lip_lwm","head", "lip_lwrf","head", "lip_lwrb","head", "lip_rc","head", "lip_uprb","head", "lip_uprf","head", "lip_upm","head", "lip_uplf","head", "lip_uplb","head", "nose_tip","head", "nose_r","head", "nose_l","head", "zig_lt","head", "zig_lm","head", "zig_lb","head", "zig_rt","head", "zig_rm","head", "zig_rb","head", "cheek_r","head", "cheek_l","head", "eyebrow_lb","head", "eyebrow_lm","head", "eyebrow_lf","head", "corr","head", "eyebrow_rf","head", "eyebrow_rm","head", "eyebrow_rb","head", "eye_upr","head", "eye_lwr","head", "eye_upl","head", "eye_lwl","head", "cheek_rf","head", "cheek_rm","head", "cheek_rb","head", "cheek_lf","head", "cheek_lm","head", "cheek_lb","head", "forehead_l","head", "forehead_m","head", "forehead_r","head", "l_eye","head", "r_eye","head", "l_pupila","head", "r_pupila","head", "neck_t","head", "neck_b","head", "neck_r","head", "neck_l","head", "tongue_b","head", "tongue_m","head", "tongue_f","head", "leftshoulder","spine3", "leftarm","leftshoulder", "leftarmroll","leftarm", "leftforearm","leftarmroll", "leftforearmroll","leftforearm", "lefthand","leftforearmroll", "lefthandring","lefthand", "lefthandring1","lefthandring", "lefthandring2","lefthandring1", "lefthandring3","lefthandring2", "lefthandpinky1","lefthandring", "lefthandpinky2","lefthandpinky1", "lefthandpinky3","lefthandpinky2", "lefthandmiddle1","lefthand", "lefthandmiddle2","lefthandmiddle1", "lefthandmiddle3","lefthandmiddle2", "lefthandindex1","lefthand", "lefthandindex2","lefthandindex1", "lefthandindex3","lefthandindex2", "lefthandthumb1","lefthand", "lefthandthumb2","lefthandthumb1", "lefthandthumb3","lefthandthumb2", "rightshoulder","spine3", "rightarm","rightshoulder", "rightarmroll","rightarm", "rightforearm","rightarmroll", "rightforearmroll","rightforearm", "righthand","rightforearmroll", "righthandring","righthand", "righthandring1","righthandring", "righthandring2","righthandring1", "righthandring3","righthandring2", "righthandpinky1","righthandring", "righthandpinky2","righthandpinky1", "righthandpinky3","righthandpinky2", "righthandmiddle1","righthand", "righthandmiddle2","righthandmiddle1", "righthandmiddle3","righthandmiddle2", "righthandindex1","righthand", "righthandindex2","righthandindex1", "righthandindex3","righthandindex2", "righthandthumb1","righthand", "righthandthumb2","righthandthumb1", "righthandthumb3","righthandthumb2", "weapon","spine1", "launcher","spine1", "camera","pelvis", "leftupleg","pelvis", "leftuplegroll","leftupleg", "leftleg","leftuplegroll", "leftlegroll","leftleg", "leftfoot","leftlegroll", "lefttoebase","leftfoot", "rightupleg","pelvis", "rightuplegroll","rightupleg", "rightleg","rightuplegroll", "rightlegroll","rightleg", "rightfoot","rightlegroll", "righttoebase","rightfoot", }; }; }; class CfgModels { class Default { sections[] = {}; sectionsInherit=""; skeletonName = ""; }; class Specnaz_Ghillie_Top : Default //(название модели) { skeletonName="OFP2_ManSkeleton"; sections[]= { "l_arm_injury", "r_arm_injury", "body_injury", "r_leg_injury", "l_leg_injury", "osobnost", "clan", "head_injury", "camo1", "camo2", "camo", }; }; }; class CfgModels { class Default { sections[] = {}; sectionsInherit=""; skeletonName = ""; }; class Specnaz_assault : Default //(название модели) { skeletonName="OFP2_ManSkeleton"; sections[]= { "l_arm_injury", "r_arm_injury", "body_injury", "r_leg_injury", "l_leg_injury", "osobnost", "clan", "head_injury", "camo1", "camo2", "camo", }; }; }; Добавлено (08.12.2014, 01:50) |
› Вторник
› 09.12.2014
› 02:18
› Сообщение #
Правильно:
class CfgModels { class Default { sectionsInherit=""; sections[] = {}; skeletonName = ""; }; class ArmaMan : Default { htMin = 60; // Minimum half-cooling time (in seconds) htMax = 1800; // Maximum half-cooling time (in seconds) afMax = 30; // Maximum temperature in case the model is alive (in celsius) mfMax = 0; // Maximum temperature when the model is moving (in celsius) mFact = 1; // Metabolism factor - number from interval <0, 1> (0 - metabolism has no influence, 1 - metabolism has full influence (no other temperature source will be considered)). tBody = 37; // Metabolism temperature of the model (in celsius) sections[] = { "osobnost","Head_Injury","Body_Injury","l_leg_injury","l_arm_injury","r_arm_injury","r_leg_injury","injury_body", "injury_legs", "injury_hands", "clan","clan_sign","Camo","CamoB","Camo1","Camo2","personality","hl", "injury_head" }; skeletonName = "OFP2_ManSkeleton"; }; class specnaz_assault : ArmaMan {}; class specnaz_mg : ArmaMan {}; class Specnaz_Ghillie_Top : ArmaMan {}; и т.д. столько классов, сколько надо }; Добавлено (09.12.2014, 02:18) |
› Вторник
› 09.12.2014
› 02:25
› Сообщение #
adw8613, спасибо!!
Добавлено (09.12.2014, 02:25) |
› Вторник
› 09.12.2014
› 02:27
› Сообщение #
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› Вторник
› 09.12.2014
› 14:24
› Сообщение #
adw8613, буду пробовать завтра) отпишусь получилось или нет... по идее от A3 тоже должно подойти
Добавлено (09.12.2014, 14:24) |
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