Вы бы не могли пожалуйста подсказать относительно модели, не отображает она, и не работают анимации на ней, ну как не отображается, есть только фундамент, отображение я решил где-то сменив initPhase = с 1 на 0, вот конфиг строения:
class Dom4_level_Fix : Land_A_tent { scope = 2; model = "ori\buildings\base\house4\lvl4_house_last.p3d"; faction = "rth_copter_class"; displayName = "Mansion (Level 4)"; vehicleClass = "Survival"; supplyRadius = 0.02; simulation = "house"; memoryPointSupply = "gear"; armor = 10000; //animated = 1; accuracy = 0.2; destrType = "DestructNo"; transportMaxMagazines = 480; transportMaxWeapons = 50; transportMaxBackpacks = 10; ladders[] = {{"l_start1", "l_end1"}, {"l_start2", "l_end2"}, {"l_start3", "l_end3"}}; class AnimationSources { class ani_vtoroy { source = "user"; animPeriod = 1; initPhase = 0; }; class ani_tretiy : ani_vtoroy {}; class ani_chetv : ani_vtoroy {}; class ani_piatiy : ani_vtoroy {}; class ani_shest : ani_vtoroy {}; class ani_sem : ani_vtoroy {}; class ani_vosem : ani_vtoroy {}; class garagedoor { source = "user"; animPeriod = 3; initPhase = 0; }; class ani_gvratka : garagedoor { animPeriod = 2; }; class ani_kalitka : garagedoor { animPeriod = 2; }; class ani_dverV1 : garagedoor { animPeriod = 2; }; class ani_dver1 : garagedoor {}; class ani_dver2 : garagedoor {}; class ani_oknoL1 : garagedoor {}; class ani_oknoL2 : garagedoor {}; class ani_oknoR1 : garagedoor {}; class ani_oknoR2 : garagedoor {}; class ani_oknoTF : garagedoor {}; class ani_oknoTR : garagedoor {}; class ani_oknoTL : garagedoor {}; class ani_oknoTB : garagedoor {}; class ani_vkl1 : garagedoor { animPeriod = 1; }; class ani_vkl2 : garagedoor { animPeriod = 1; }; class ani_vkl3 : garagedoor { animPeriod = 1; }; }; class UserActions { class lOknoOpen1 { displayName = "Open window"; position = "p_oknoL1"; radius = 0.8; onlyForPlayer = 1; condition = "this animationPhase ""ani_oknoL1"" < 0.5 and this animationPhase ""ani_shest"" < 0.5"; statement = "this animate [""ani_oknoL1"", 1];"; }; class lOknoClose1 { displayName = "Close window"; position = "p_oknoL1"; radius = 0.8; onlyForPlayer = 1; condition = "this animationPhase ""ani_oknoL1"" >= 0.5 and this animationPhase ""ani_shest"" < 0.5"; statement = "this animate [""ani_oknoL1"", 0];"; }; class lOknoOpen2 { displayName = "Open window"; position = "p_oknoL2"; radius = 0.8; onlyForPlayer = 1; condition = "this animationPhase ""ani_oknoL2"" < 0.5 and this animationPhase ""ani_shest"" < 0.5"; statement = "this animate [""ani_oknoL2"", 1];"; }; class lOknoClose2 { displayName = "Close window"; position = "p_oknoL2"; radius = 0.8; onlyForPlayer = 1; condition = "this animationPhase ""ani_oknoL2"" >= 0.5 and this animationPhase ""ani_shest"" < 0.5"; statement = "this animate [""ani_oknoL2"", 0];"; }; class rOknoOpen1 { displayName = "Open window"; position = "p_oknoR1"; radius = 0.7; onlyForPlayer = 1; condition = "this animationPhase ""ani_oknoR1"" < 0.5 and this animationPhase ""ani_shest"" < 0.5"; statement = "this animate [""ani_oknoR1"", 1];"; }; class rOknoClose1 { displayName = "Close window"; position = "p_oknoR1"; radius = 0.7; onlyForPlayer = 1; condition = "this animationPhase ""ani_oknoR1"" >= 0.5 and this animationPhase ""ani_shest"" < 0.5"; statement = "this animate [""ani_oknoR1"", 0];"; }; class rOknoOpen2 { displayName = "Open window"; position = "p_oknoR2"; radius = 0.7; onlyForPlayer = 1; condition = "this animationPhase ""ani_oknoR2"" < 0.5 and this animationPhase ""ani_shest"" < 0.5"; statement = "this animate [""ani_oknoR2"", 1];"; }; class rOknoClose2 { displayName = "Close window"; position = "p_oknoR2"; radius = 0.7; onlyForPlayer = 1; condition = "this animationPhase ""ani_oknoR2"" >= 0.5 and this animationPhase ""ani_shest"" < 0.5"; statement = "this animate [""ani_oknoR2"", 0];"; }; class rDOpenA2 { displayName = $STR_OPEN_DOOR_FRONT; position = "p_dverka"; radius = 2.0; onlyForPlayer = 1; condition = "this animationPhase ""ani_dverV1"" < 0.5 and this animationPhase ""ani_tretiy"" < 0.5"; statement = "this animate [""ani_dverV1"", 1];"; }; class rDCloseA2 { displayName = $STR_CLOSE_DOOR_FRONT; position = "p_dverkb"; radius = 2.0; onlyForPlayer = 1; condition = "this animationPhase ""ani_dverV1"" >= 0.5 and this animationPhase ""ani_tretiy"" < 0.5"; statement = "this animate [""ani_dverV1"", 0];"; }; class rDOpen2 { displayName = "Open door"; position = "p_dver1"; radius = 2.0; onlyForPlayer = 1; condition = "this animationPhase ""ani_dver1"" < 0.5 and this animationPhase ""ani_shest"" < 0.5"; statement = "this animate [""ani_dver1"", 1];"; }; class rDClose2 { displayName = "Close door"; position = "p_dver1"; radius = 2.0; onlyForPlayer = 1; condition = "this animationPhase ""ani_dver1"" >= 0.5 and this animationPhase ""ani_shest"" < 0.5"; statement = "this animate [""ani_dver1"", 0];"; }; class lDOpen2 { displayName = "Open door"; position = "p_dver2"; radius = 2.0; onlyForPlayer = 1; condition = "this animationPhase ""ani_dver2"" < 0.5 and this animationPhase ""ani_shest"" < 0.5"; statement = "this animate [""ani_dver2"", 1];"; }; class lDClose2 { displayName = "Close door"; position = "p_dver2"; radius = 2.0; onlyForPlayer = 1; condition = "this animationPhase ""ani_dver2"" >= 0.5 and this animationPhase ""ani_shest"" < 0.5"; statement = "this animate [""ani_dver2"", 0];"; }; class tOknoOpen1 { displayName = "Open front window"; position = "p_oknoT"; radius = 1.0; onlyForPlayer = 1; condition = "this animationPhase ""ani_oknoTF"" < 0.5 and this animationPhase ""ani_vosem"" < 0.5"; statement = "this animate [""ani_oknoTF"", 1];"; }; class tOknoClose1 { displayName = "Close front window"; position = "p_oknoT"; radius = 1.0; onlyForPlayer = 1; condition = "this animationPhase ""ani_oknoTF"" >= 0.5 and this animationPhase ""ani_vosem"" < 0.5"; statement = "this animate [""ani_oknoTF"", 0];"; }; class tOknoOpen2 { displayName = "Open right window"; position = "p_oknoT"; radius = 1.0; onlyForPlayer = 1; condition = "this animationPhase ""ani_oknoTR"" < 0.5 and this animationPhase ""ani_vosem"" < 0.5"; statement = "this animate [""ani_oknoTR"", 1];"; }; class tOknoClose2 { displayName = "Close right window"; position = "p_oknoT"; radius = 1.0; onlyForPlayer = 1; condition = "this animationPhase ""ani_oknoTR"" >= 0.5 and this animationPhase ""ani_vosem"" < 0.5"; statement = "this animate [""ani_oknoTR"", 0];"; }; class tOknoOpen3 { displayName = "Open left window"; position = "p_oknoT"; radius = 1.0; onlyForPlayer = 1; condition = "this animationPhase ""ani_oknoTL"" < 0.5 and this animationPhase ""ani_vosem"" < 0.5"; statement = "this animate [""ani_oknoTL"", 1];"; }; class tOknoClose3 { displayName = "Close left window"; position = "p_oknoT"; radius = 1.0; onlyForPlayer = 1; condition = "this animationPhase ""ani_oknoTL"" >= 0.5 and this animationPhase ""ani_vosem"" < 0.5"; statement = "this animate [""ani_oknoTL"", 0];"; }; class tOknoOpen4 { displayName = "Open back window"; position = "p_oknoT"; radius = 1.0; onlyForPlayer = 1; condition = "this animationPhase ""ani_oknoTB"" < 0.5 and this animationPhase ""ani_vosem"" < 0.5"; statement = "this animate [""ani_oknoTB"", 1];"; }; class tOknoClose4 { displayName = "Close back window"; position = "p_oknoT"; radius = 1.0; onlyForPlayer = 1; condition = "this animationPhase ""ani_oknoTB"" >= 0.5 and this animationPhase ""ani_vosem"" < 0.5"; statement = "this animate [""ani_oknoTB"", 0];"; }; }; }; class Dom4_level_Hero : Dom4_level_Fix { displayName = "Mansion (Level 4) Hero"; }; class Dom4_level_Bandit : Dom4_level_Fix { displayName = "Mansion (Level 4) Bandit"; };
//animated = 1; закомментил я, без комментирования строки тоже не функционировали анимации Вот сама моделька - https://www.dropbox.com/s/k6dy0m0f63y1b0q/lvl4_house_last.p3d?dl=0 анимация открытия калитки, калитки гаража, дверей и гаража не проходит почему-то Анимации: animate ['kalitka',1]; animate ['garazh',1]; animate ['gvratka',1];Добавлено (01.09.2015, 15:41) --------------------------------------------- Я дурак, анимации не те давал ей
Добавлено (01.09.2015, 15:58) --------------------------------------------- Другая проблема, не работают лестницы и зоны заблочены ходить нельзя, на участке, в оригинале можно (в моде orgins)
Добавлено (01.09.2015, 16:00) --------------------------------------------- Все, разобрался, такая же анимация, всем спасибо!
Добавлено (01.09.2015, 16:01) --------------------------------------------- А вот как бы разблочить зону что бы ходить можно было?...