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Модератор форума: GUNNER161, Panikaha |
Форум РЕДАКТОР - ArmA 3 Аддоны и карты Проблема с конфигом формы |
Проблема с конфигом формы |
› Среда
› 01.04.2015
› 15:27
› Сообщение #
Написал вообщем конфиг для формы. Ну как написал, подредактировал уже имеющийся. Форму и юнитов игра не видит.
Чернорусь+ из DayZ Sa для Arma 3 http://arma.at.ua/forum/95-10698-1#156814
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› Среда
› 01.04.2015
› 15:49
› Сообщение #
Код /* Generated by `Laza`(c)Flea 2007 mailto: flea_jump`at`mail.ru */ enum { }; class CfgPatches { class SRL_Uniforms { units[] = { }; weapons[] = { }; requiredVersion = 0.000000; requiredAddons[] = { "A3_Characters_F_Common", "A3_Characters_F" }; version = "1.01"; }; }; class CfgFactionClasses { class RP_Faction_RUS { displayName = "Российская Федерация"; priority = 10; side = TEast; icon = ""; }; }; class CfgVehicleClasses { class SRL89 { displayName = "Пехота[Спектр(Осень)]"; }; }; class CfgVehicles { class I_Soldier_F ; class 2tyui : I_Soldier_F { side = 0; scope = 2; author = "altairus12"; faction = "RP_Faction_RUS"; linkedItems[] = {"BShP","ItemMap","av_mask","optic_av_aimp_2","Smersh_def_AK_gp","ItemCompass","ItemWatch","ItemRadio"}; respawnLinkedItems[] = {"BShP","ItemMap","av_mask","optic_av_aimp_2","Smersh_def_AK_gp","ItemCompass","ItemWatch","ItemRadio"}; vehicleClass = "SRL89"; magazines[] = { "30Rnd_av_762x39_mag", "30Rnd_av_762x39_mag", "30Rnd_av_762x39_mag", "30Rnd_av_762x39_mag", "30Rnd_av_762x39_mag", "30Rnd_av_762x39_mag", "30Rnd_av_762x39_mag", "SmokeShell", "SmokeShell", "HandGrenade", "HandGrenade" }; respawnMagazines[] = { "30Rnd_av_762x39_mag", "30Rnd_av_762x39_mag", "30Rnd_av_762x39_mag", "30Rnd_av_762x39_mag", "30Rnd_av_762x39_mag", "30Rnd_av_762x39_mag", "30Rnd_av_762x39_mag", "SmokeShell", "SmokeShell", "HandGrenade", "HandGrenade" }; weapons[] = { "arifle_av_ak12_specc2", "Throw", "Put" }; respawnWeapons[] = { "arifle_av_ak12_specc2", "Throw", "Put" }; uniformClass = "SRL8"; displayName = "Стрелок (АК-12)"; hiddenSelections[] = { "Camo" }; hiddenSelectionsTextures[] = { "\SRL_Uniforms\data\1075.paa" }; }; class Sh2 : I_Soldier_F { side = 0; scope = 2; author = "altairus12"; faction = "RP_Faction_RUS"; linkedItems[] = {"H_Watchcap_cbr","ItemMap","G_Tactical_Black","optic_av_aimp_2","Smersh_def_AK_gp","ItemCompass","ItemWatch","ItemRadio"}; respawnLinkedItems[] = {"H_Watchcap_cbr","ItemMap","G_Tactical_Black","optic_av_aimp_2","Smersh_def_AK_gp","ItemCompass","ItemWatch","ItemRadio"}; vehicleClass = "SRL89"; magazines[] = { "30Rnd_av_762x39_mag", "30Rnd_av_762x39_mag", "30Rnd_av_762x39_mag", "30Rnd_av_762x39_mag", "30Rnd_av_762x39_mag", "30Rnd_av_762x39_mag", "30Rnd_av_762x39_mag", "SmokeShell", "SmokeShell", "HandGrenade", "HandGrenade" }; respawnMagazines[] = { "30Rnd_av_762x39_mag", "30Rnd_av_762x39_mag", "30Rnd_av_762x39_mag", "30Rnd_av_762x39_mag", "30Rnd_av_762x39_mag", "30Rnd_av_762x39_mag", "30Rnd_av_762x39_mag", "SmokeShell", "SmokeShell", "HandGrenade", "HandGrenade" }; weapons[] = { "arifle_av_104_2_a90", "Throw", "Put" }; respawnWeapons[] = { "arifle_av_104_2_a90", "Throw", "Put" }; uniformClass = "SRL8"; displayName = "Стрелок (АК-104)"; hiddenSelections[] = { "Camo" }; hiddenSelectionsTextures[] = { "\SRL_Uniforms\data\1075.paa" }; }; class Sniper : I_Soldier_F { side = 0; scope = 2; author = "altairus12"; faction = "RP_Faction_RUS"; linkedItems[] = {"H_Watchcap_khk","ItemMap","G_Bandanna_khk","optic_av_aimp_2","Smersh_def_AK_gp","ItemCompass","ItemWatch","ItemRadio"}; respawnLinkedItems[] = {"H_Watchcap_khk","ItemMap","G_Bandanna_khk","optic_av_aimp_2","Smersh_def_AK_gp","ItemCompass","ItemWatch","ItemRadio"}; vehicleClass = "SRL89"; magazines[] = { "20Rnd_av_9x39mm_val", "20Rnd_av_9x39mm_val", "20Rnd_av_9x39mm_val", "20Rnd_av_9x39mm_val", "20Rnd_av_9x39mm_val", "20Rnd_av_9x39mm_val", "20Rnd_av_9x39mm_val", "SmokeShell", "SmokeShell", "HandGrenade", "HandGrenade" }; respawnMagazines[] = { "20Rnd_av_9x39mm_val", "20Rnd_av_9x39mm_val", "20Rnd_av_9x39mm_val", "20Rnd_av_9x39mm_val", "20Rnd_av_9x39mm_val", "20Rnd_av_9x39mm_val", "20Rnd_av_9x39mm_val", "SmokeShell", "SmokeShell", "HandGrenade", "HandGrenade" }; weapons[] = { "arifle_av_vss_h", "Throw", "Put" }; respawnWeapons[] = { "arifle_av_vss_h", "Throw", "Put" }; uniformClass = "SRL8"; displayName = "Снайпер (ВСС)"; hiddenSelections[] = { "Camo" }; hiddenSelectionsTextures[] = { "\SRL_Uniforms\data\1075.paa" }; }; }; class Mode_SemiAuto ; class Mode_Burst ; class Mode_FullAuto ; class single_close_optics1 ; class single_medium_optics1 ; class single_far_optics1 ; class single_far_optics2 ; class fullauto_medium ; class SlotInfo ; class ItemCore ; class InventoryItem_Base_F ; class InventoryMuzzleItem_Base_F ; class InventoryOpticsItem_Base_F ; class CowsSlot ; class PointerSlot ; class WeaponSlotsInfo ; class GunParticles ; class CfgWeapons { class U_I_CombatUniform ; class UniformItem ; class VestItem ; class V_PlateCarrier1_blk ; class H_HelmetB ; class ItemInfo ; class V_TacVestCamo_khk ; class H_Booniehat_mcamo ; class H_MilCap_blue ; class U_Competitor ; class Mode_SemiAuto ; class Mode_Burst ; class Mode_FullAuto ; class single_close_optics1 ; class single_medium_optics1 ; class single_far_optics1 ; class single_far_optics2 ; class fullauto_medium ; class SlotInfo ; class ItemCore ; class InventoryItem_Base_F ; class InventoryMuzzleItem_Base_F ; class InventoryOpticsItem_Base_F ; class CowsSlot ; class PointerSlot ; class WeaponSlotsInfo ; class GunParticles ; class SRL8 : U_I_CombatUniform { scope = 2; displayName = "tenue surpat"; hiddenSelectionsTextures[] = { "\SRL_Uniforms\data\1075.paa" }; class ItemInfo : UniformItem { uniformModel = "-"; uniformClass = "2tyui"; containerClass = "Supply50"; mass = 50; hiddenSelections[] = { "Camo" }; }; }; }; Кароче не знаю в чем у тебя проблема ну вот каким яконфом пользуюсь
SRL - https://vk.com/studio_russian_lynx
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