gerasimow9 › Четверг
› 24.12.2015
› 22:59
› Сообщение # 2
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xakuda, Привет,для игры какой делал?Добавлено (24.12.2015, 22:55) --------------------------------------------- Вот пример конфиг скелета для армы 3
class CfgSkeletons { class Default { isDiscrete = 1; skeletonInherit = ""; skeletonBones[] = {}; }; class Flag : Default {}; class FlagCarrier : Default { skeletonInherit = "Default"; skeletonBones[] = {"stozar", "", "vlajka", ""}; }; class Head { isDiscrete = 0; skeletonInherit = ""; skeletonBones[] = {"neck", "", "neck1", "neck", "head", "neck1", "jaw", "head", "chin", "head", "jaw_rf", "head", "jaw_rm", "head", "jaw_rs", "head", "jaw_lf", "head", "jaw_lm", "head", "jaw_ls", "head", "ear_r", "head", "ear_l", "head", "lip_lc", "head", "lip_lwlb", "head", "lip_lwlf", "head", "lip_lwm", "head", "lip_lwrf", "head", "lip_lwrb", "head", "lip_rc", "head", "lip_uprb", "head", "lip_uprf", "head", "lip_upm", "head", "lip_uplf", "head", "lip_uplb", "head", "nose_tip", "head", "nose_r", "head", "nose_l", "head", "zig_lt", "head", "zig_lm", "head", "zig_lb", "head", "zig_rt", "head", "zig_rm", "head", "zig_rb", "head", "cheek_r", "head", "cheek_l", "head", "eyebrow_lb", "head", "eyebrow_lm", "head", "eyebrow_lf", "head", "corr", "head", "eyebrow_rf", "head", "eyebrow_rm", "head", "eyebrow_rb", "head", "eye_upr", "head", "eye_lwr", "head", "eye_upl", "head", "eye_lwl", "head", "cheek_rf", "head", "cheek_rm", "head", "cheek_rb", "head", "cheek_lf", "head", "cheek_lm", "head", "cheek_lb", "head", "forehead_l", "head", "forehead_m", "head", "forehead_r", "head", "l_eye", "head", "r_eye", "head", "l_pupila", "head", "r_pupila", "head", "neck_t", "head", "neck_b", "head", "neck_r", "head", "neck_l", "head", "tongue_b", "head", "tongue_m", "head", "tongue_f", "head"}; }; class OFP2_ManSkeleton { isDiscrete = 0; skeletonInherit = ""; skeletonBones[] = {"Pelvis", "", "Spine", "Pelvis", "Spine1", "Spine", "Spine2", "Spine1", "Spine3", "Spine2", "Camera", "Pelvis", "weapon", "Spine1", "launcher", "Spine1", "neck", "Spine3", "neck1", "neck", "head", "neck1", "HeadCutScene", "head", "jaw", "head", "chin", "head", "jaw_rf", "head", "jaw_rm", "head", "jaw_rs", "head", "jaw_lf", "head", "jaw_lm", "head", "jaw_ls", "head", "ear_r", "head", "ear_l", "head", "lip_lc", "head", "lip_lwlb", "head", "lip_lwlf", "head", "lip_lwm", "head", "lip_lwrf", "head", "lip_lwrb", "head", "lip_rc", "head", "lip_uprb", "head", "lip_uprf", "head", "lip_upm", "head", "lip_uplf", "head", "lip_uplb", "head", "nose_tip", "head", "nose_r", "head", "nose_l", "head", "zig_lt", "head", "zig_lm", "head", "zig_lb", "head", "zig_rt", "head", "zig_rm", "head", "zig_rb", "head", "cheek_r", "head", "cheek_l", "head", "eyebrow_lb", "head", "eyebrow_lm", "head", "eyebrow_lf", "head", "corr", "head", "eyebrow_rf", "head", "eyebrow_rm", "head", "eyebrow_rb", "head", "eye_upr", "head", "eye_lwr", "head", "eye_upl", "head", "eye_lwl", "head", "cheek_rf", "head", "cheek_rm", "head", "cheek_rb", "head", "cheek_lf", "head", "cheek_lm", "head", "cheek_lb", "head", "forehead_l", "head", "forehead_m", "head", "forehead_r", "head", "l_eye", "head", "r_eye", "head", "l_pupila", "head", "r_pupila", "head", "neck_t", "head", "neck_b", "head", "neck_r", "head", "neck_l", "head", "tongue_b", "head", "tongue_m", "head", "tongue_f", "head", "LeftShoulder", "Spine3", "LeftArm", "LeftShoulder", "LeftArmRoll", "LeftArm", "LeftForeArm", "LeftArmRoll", "LeftForeArmRoll", "LeftForeArm", "LeftHand", "LeftForeArmRoll", "LeftHandRing", "LeftHand", "LeftHandRing1", "LeftHandRing", "LeftHandRing2", "LeftHandRing1", "LeftHandRing3", "LeftHandRing2", "LeftHandPinky1", "LeftHandRing", "LeftHandPinky2", "LeftHandPinky1", "LeftHandPinky3", "LeftHandPinky2", "LeftHandMiddle1", "LeftHand", "LeftHandMiddle2", "LeftHandMiddle1", "LeftHandMiddle3", "LeftHandMiddle2", "LeftHandIndex1", "LeftHand", "LeftHandIndex2", "LeftHandIndex1", "LeftHandIndex3", "LeftHandIndex2", "LeftHandThumb1", "LeftHand", "LeftHandThumb2", "LeftHandThumb1", "LeftHandThumb3", "LeftHandThumb2", "RightShoulder", "Spine3", "RightArm", "RightShoulder", "RightArmRoll", "RightArm", "RightForeArm", "RightArmRoll", "RightForeArmRoll", "RightForeArm", "RightHand", "RightForeArmRoll", "RightHandRing", "RightHand", "RightHandRing1", "RightHandRing", "RightHandRing2", "RightHandRing1", "RightHandRing3", "RightHandRing2", "RightHandPinky1", "RightHandRing", "RightHandPinky2", "RightHandPinky1", "RightHandPinky3", "RightHandPinky2", "RightHandMiddle1", "RightHand", "RightHandMiddle2", "RightHandMiddle1", "RightHandMiddle3", "RightHandMiddle2", "RightHandIndex1", "RightHand", "RightHandIndex2", "RightHandIndex1", "RightHandIndex3", "RightHandIndex2", "RightHandThumb1", "RightHand", "RightHandThumb2", "RightHandThumb1", "RightHandThumb3", "RightHandThumb2", "LeftUpLeg", "Pelvis", "LeftUpLegRoll", "LeftUpLeg", "LeftLeg", "LeftUpLegRoll", "LeftLegRoll", "LeftLeg", "LeftFoot", "LeftLegRoll", "LeftToeBase", "LeftFoot", "RightUpLeg", "Pelvis", "RightUpLegRoll", "RightUpLeg", "RightLeg", "RightUpLegRoll", "RightLegRoll", "RightLeg", "RightFoot", "RightLegRoll", "RightToeBase", "RightFoot"}; pivotsModel = ""; }; class WomanSkeleton { isDiscrete = 0; skeletonInherit = ""; skeletonBones[] = {"Pelvis", "", "Spine", "Pelvis", "Spine1", "Spine", "Spine2", "Spine1", "Spine3", "Spine2", "Camera", "Pelvis", "neck", "Spine3", "neck1", "neck", "head", "neck1", "jaw", "head", "chin", "head", "jaw_rm", "head", "jaw_lm", "head", "lip_lc", "head", "lip_lwlb", "head", "lip_lwlf", "head", "lip_lwm", "head", "lip_lwrf", "head", "lip_lwrb", "head", "lip_rc", "head", "lip_uprf", "head", "lip_upm", "head", "lip_uplf", "head", "nose_r", "head", "nose_l", "head", "zig_lt", "head", "zig_rt", "head", "cheek_r", "head", "cheek_l", "head", "eyebrow_lm", "head", "corr", "head", "eyebrow_rm", "head", "eye_upr", "head", "eye_lwr", "head", "eye_upl", "head", "eye_lwl", "head", "cheek_rf", "head", "cheek_lf", "head", "forehead_m", "head", "l_eye", "head", "r_eye", "head", "LeftShoulder", "Spine3", "LeftArm", "LeftShoulder", "LeftArmRoll", "LeftArm", "LeftForeArm", "LeftArmRoll", "LeftForeArmRoll", "LeftForeArm", "LeftHand", "LeftForeArmRoll", "LeftInHandRing", "LeftHand", "LeftHandRing1", "LeftInHandRing", "LeftHandRing2", "LeftHandRing1", "LeftHandRing3", "LeftHandRing2", "LeftHandPinky1", "LeftInHandRing", "LeftHandPinky2", "LeftHandPinky1", "LeftHandPinky3", "LeftHandPinky2", "LeftHandMiddle1", "LeftHand", "LeftHandMiddle2", "LeftHandMiddle1", "LeftHandMiddle3", "LeftHandMiddle2", "LeftHandIndex1", "LeftHand", "LeftHandIndex2", "LeftHandIndex1", "LeftHandIndex3", "LeftHandIndex2", "LeftHandThumb1", "LeftHand", "LeftHandThumb2", "LeftHandThumb1", "LeftHandThumb3", "LeftHandThumb2", "RightShoulder", "Spine3", "RightArm", "RightShoulder", "RightArmRoll", "RightArm", "RightForeArm", "RightArmRoll", "RightForeArmRoll", "RightForeArm", "RightHand", "RightForeArmRoll", "RightInHandRing", "RightHand", "RightHandRing1", "RightInHandRing", "RightHandRing2", "RightHandRing1", "RightHandRing3", "RightHandRing2", "RightHandPinky1", "RightInHandRing", "RightHandPinky2", "RightHandPinky1", "RightHandPinky3", "RightHandPinky2", "RightHandMiddle1", "RightHand", "RightHandMiddle2", "RightHandMiddle1", "RightHandMiddle3", "RightHandMiddle2", "RightHandIndex1", "RightHand", "RightHandIndex2", "RightHandIndex1", "RightHandIndex3", "RightHandIndex2", "RightHandThumb1", "RightHand", "RightHandThumb2", "RightHandThumb1", "RightHandThumb3", "RightHandThumb2", "LeftUpLeg", "Pelvis", "LeftUpLegRoll", "LeftUpLeg", "LeftLeg", "LeftUpLegRoll", "LeftLegRoll", "LeftLeg", "LeftFoot", "LeftLegRoll", "LeftToeBase", "LeftFoot", "RightUpLeg", "Pelvis", "RightUpLegRoll", "RightUpLeg", "RightLeg", "RightUpLegRoll", "RightLegRoll", "RightLeg", "RightFoot", "RightLegRoll", "RightToeBase", "RightFoot"}; pivotsModel = ""; }; };
class CfgModels { class Default { sectionsInherit = ""; sections[] = {}; skeletonName = ""; }; class Head : Default { sections[] = {"osobnost", "brejle"}; skeletonName = "Head"; }; class ArmaMan : Default { sections[] = {"osobnost", "Head_Injury", "Body_Injury", "l_leg_injury", "l_arm_injury", "r_arm_injury", "r_leg_injury", "clan", "clan_sign", "Camo", "CamoB"}; skeletonName = "OFP2_ManSkeleton"; }; class ArmaWoman : Default { sections[] = {"osobnost", "Head_Injury", "Body_Injury", "l_leg_injury", "l_arm_injury", "r_arm_injury", "r_leg_injury", "clan", "clan_sign", "Camo", "CamoB"}; skeletonName = "WomanSkeleton"; }; class Flag : Default { sections[] = {"latka"}; }; class flag_auto : Flag {}; class flag_alone : Flag {}; /////////////////////////////////////////////////////////класс модели из p3d///////////////////////////////////////// class telo_cheloveka : ArmaMan {}; class A3_VDV_beret : ArmaMan {}; /////////////////////////////////////////////////////////класс модели из p3d головного убора///////////////////////////////////////// class buchlat_kepa : ArmaMan {}; class russ_kepa : ArmaMan {}; /////////////////////////////////////////////////////////закончился класс модели///////////////////////////////////////// }; Добавлено (24.12.2015, 22:59) --------------------------------------------- или вот полностью пример рабочего когфига
class CfgPatches { class test { units[] = {"rus_soldier" ,"rus_soldier_BUCHLAT"}; weapons[] = {"U_BasicBody", "U_FemBasicBody", "U_B_CombatUniform_mcam", "U_B_CombatUniform_mcam_worn", "U_B_CombatUniform_mcam_tshirt", "U_B_CombatUniform_mcam_vest", "U_B_SpecopsUniform_sgg", "U_B_GhillieSuit", "U_B_HeliPilotCoveralls", "U_B_PilotCoveralls", "U_B_Wetsuit", "U_OI_CombatUniform_ocamo", "U_OI_CombatUniform_oucamo", "U_OI_SpecopsUniform_ocamo", "U_OI_SpecopsUniform_blk", "U_OI_OfficerUniform_ocamo", "U_OI_GhillieSuit", "U_OI_PilotCoveralls", "U_OI_Wetsuit", "U_C_Poor_1", "U_C_Poor_2", "U_C_Scavenger_1", "U_C_Scavenger_2", "U_C_Farmer", "U_C_Fisherman", "U_C_WorkerOveralls", "U_C_FishermanOveralls", "U_C_WorkerCoveralls", "U_C_HunterBody_grn", "U_C_HunterBody_brn", "U_C_Poloshirt_blue", "U_C_Poloshirt_burgundy", "U_C_Poloshirt_stripped", "U_C_Poloshirt_tricolour", "U_C_Poloshirt_salmon", "U_C_Poloshirt_redwhite", "U_C_Commoner1_1", "U_C_Commoner1_2", "U_C_Commoner1_3", "U_C_Commoner2_1", "U_C_Commoner2_2", "U_C_Commoner2_3", "U_C_Commoner3_1", "U_C_Commoner3_2", "U_C_Commoner3_3", "U_C_Commoner4_1", "U_C_Commoner4_2", "U_C_Commoner4_3", "U_C_PriestBody", "U_C_Poor_shorts_1", "U_C_Poor_shorts_2", "U_C_Commoner_shorts", "U_C_ShirtSurfer_shorts", "U_C_TeeSurfer_shorts_1", "U_C_TeeSurfer_shorts_2", "U_I_CombatUniform", "U_I_CombatUniform_tshirt", "U_I_CombatUniform_shortsleeve", "U_I_PilotCoveralls", "U_I_GhillieSuit", "U_I_Wetsuit", "U_IG_Guerilla1_1", "U_IG_Guerilla2_1", "U_IG_Guerilla2_2", "U_IG_Guerilla3_1", "U_IG_Guerilla3_2", "U_IG_Guerilla4_1", "U_IG_Guerilla4_2", "U_IG_Guerilla5_1", "U_IG_Guerilla6_1", "U_IG_Guerilla6_2", "U_IG_GhillieSuit", "U_NikosBody", "U_MillerBody", "U_KerryBody", "U_OrestesBody", "U_AttisBody", "U_AntigonaBody", "U_IG_Menelaos", "U_C_Novak", "U_OI_Scientist", "U_Rangemaster", "V_Rangemaster_belt", "V_BandollierB_khk", "V_BandollierB_rgr", "V_BandollierB_cbr", "V_PlateCarrier1_rgr", "V_PlateCarrier1_cbr", "V_PlateCarrier1_blk", "V_PlateCarrier2_rgr", "V_PlateCarrier2_cbr", "V_PlateCarrier2_blk", "V_PlateCarrierGL_rgr", "V_PlateCarrierGL_cbr", "V_PlateCarrierGL_blk", "V_PlateCarrierSpec_rgr", "V_PlateCarrierSpec_cbr", "V_Chestrig_khk", "V_ChestrigB_rgr", "V_ChestrigB_blk", "V_ChestrigB_khk", "V_Chestrig_blk", "V_Chestrig_camo", "V_TacVest_khk", "V_TacVest_brn", "V_TacVest_blk", "V_TacVest_camo", "V_TacVest_oli", "V_TacVest_blk_POLICE", "V_TacVestIR_blk", "V_HarnessO_brn", "V_HarnessO_gry", "V_HarnessOGL_brn", "V_HarnessOGL_gry", "V_HarnessOSpec_brn", "V_HarnessOSpec_gry", "V_TacVestCamo_khk", "V_PlateCarrierIA1_khk", "V_PlateCarrierIA2_khk", "V_PlateCarrierIAGL_khk", "V_RebreatherB", "V_RebreatherIR", "V_RebreatherIA", "H_HelmetB", "H_Booniehat_khk", "H_Booniehat_mcamo", "H_Booniehat_grn", "H_Booniehat_tan", "H_Booniehat_ocamo", "H_Booniehat_dirty", "H_Booniehat_dgtl", "H_HelmetB_paint", "H_HelmetB_light", "H_HelmetB_plain_mcamo", "H_HelmetB_plain_blk", "H_HelmetCrew_B", "H_HelmetCrew_O", "H_HelmetCrew_I", "H_HelmetSpecB", "H_HelmetSpecB_paint1", "H_HelmetSpecB_paint2", "H_HelmetSpecB_blk", "H_HelmetIA", "H_HelmetI_net", "H_HelmetI_camo", "H_Cap_red", "H_Cap_tan", "H_Cap_blk", "H_Cap_blk_CMMG", "H_Cap_brn_SPECOPS", "H_Cap_brn_SERO", "H_Cap_blu_POLICE", "H_Cap_tan_specops_US", "H_Cap_khaki_specops_UK", "H_Cap_grn", "H_Cap_grn_BI", "H_Cap_blu", "H_Cap_blk_Raven", "H_Cap_blk_ION", "H_Cap_surfer", "H_Cap_headphones", "H_PilotHelmetFighter_B", "H_PilotHelmetFighter_O", "H_PilotHelmetFighter_I", "H_PilotHelmetHeli_B", "H_PilotHelmetHeli_O", "H_PilotHelmetHeli_I", "H_CrewHelmetHeli_B", "H_CrewHelmetHeli_O", "H_CrewHelmetHeli_I", "H_BandMask_blk", "H_BandMask_khk", "H_BandMask_reaper", "H_BandMask_demon", "H_HelmetO_ocamo", "H_HelmetO_oucamo", "H_HelmetSpecO_ocamo", "H_HelmetSpecO_blk", "H_MilCap_ocamo", "H_MilCap_oucamo", "H_MilCap_rucamo", "H_MilCap_mcamo", "H_MilCap_gry", "H_MilCap_dgtl", "H_MilCap_blue", "H_MilCap_chck1", "H_MilCap_chck2", "H_MilCap_chck3", "H_Bandanna_surfer", "H_Bandanna_khk", "H_Bandanna_cbr", "H_Bandanna_sgg", "H_Bandanna_gry", "H_Bandanna_camo", "H_Bandanna_mcamo", "H_Shemag_khk", "H_Shemag_tan", "H_ShemagOpen_khk", "H_ShemagOpen_tan", "H_Beret_blk", "H_Beret_blk_POLICE", "H_Beret_red", "H_Beret_grn", "H_Beret_grn_SF", "H_Beret_brn_SF", "H_Watchcap_blk", "H_Watchcap_khk", "H_Watchcap_camo", "H_Watchcap_sgg", "H_TurbanO_blk", "H_StrawHat", "H_StrawHat_dark", "H_Hat_blue", "H_Hat_brown", "H_Hat_camo", "H_Hat_grey", "H_Hat_checker", "H_Hat_tan", "U_C_FemSwimsuit1", "U_C_FemSwimsuit2", "U_C_FemSwimsuit3", "U_C_FemSwimsuit4", "U_C_FemSwimsuit5", "U_C_FemFarmer1", "U_C_FemCommoner1_1", "U_C_FemCommoner1_2", "U_C_FemFarmer2", "U_C_FemCommoner2_1", "U_C_FemCommoner2_2", "U_C_FemHag1", "U_C_FemHag2", "U_C_FemHag3", "Beret_b", "ADW_PlateCarrier"}; requiredVersion = 0.100000; requiredAddons[] = {"A3_Data_F", "A3_Weapons_F"}; }; }; class CfgSkeletons { class Default { isDiscrete = 1; skeletonInherit = ""; skeletonBones[] = {}; }; class Flag : Default {}; class FlagCarrier : Default { skeletonInherit = "Default"; skeletonBones[] = {"stozar", "", "vlajka", ""}; }; class Head { isDiscrete = 0; skeletonInherit = ""; skeletonBones[] = {"neck", "", "neck1", "neck", "head", "neck1", "jaw", "head", "chin", "head", "jaw_rf", "head", "jaw_rm", "head", "jaw_rs", "head", "jaw_lf", "head", "jaw_lm", "head", "jaw_ls", "head", "ear_r", "head", "ear_l", "head", "lip_lc", "head", "lip_lwlb", "head", "lip_lwlf", "head", "lip_lwm", "head", "lip_lwrf", "head", "lip_lwrb", "head", "lip_rc", "head", "lip_uprb", "head", "lip_uprf", "head", "lip_upm", "head", "lip_uplf", "head", "lip_uplb", "head", "nose_tip", "head", "nose_r", "head", "nose_l", "head", "zig_lt", "head", "zig_lm", "head", "zig_lb", "head", "zig_rt", "head", "zig_rm", "head", "zig_rb", "head", "cheek_r", "head", "cheek_l", "head", "eyebrow_lb", "head", "eyebrow_lm", "head", "eyebrow_lf", "head", "corr", "head", "eyebrow_rf", "head", "eyebrow_rm", "head", "eyebrow_rb", "head", "eye_upr", "head", "eye_lwr", "head", "eye_upl", "head", "eye_lwl", "head", "cheek_rf", "head", "cheek_rm", "head", "cheek_rb", "head", "cheek_lf", "head", "cheek_lm", "head", "cheek_lb", "head", "forehead_l", "head", "forehead_m", "head", "forehead_r", "head", "l_eye", "head", "r_eye", "head", "l_pupila", "head", "r_pupila", "head", "neck_t", "head", "neck_b", "head", "neck_r", "head", "neck_l", "head", "tongue_b", "head", "tongue_m", "head", "tongue_f", "head"}; }; class OFP2_ManSkeleton { isDiscrete = 0; skeletonInherit = ""; skeletonBones[] = {"Pelvis", "", "Spine", "Pelvis", "Spine1", "Spine", "Spine2", "Spine1", "Spine3", "Spine2", "Camera", "Pelvis", "weapon", "Spine1", "launcher", "Spine1", "neck", "Spine3", "neck1", "neck", "head", "neck1", "HeadCutScene", "head", "jaw", "head", "chin", "head", "jaw_rf", "head", "jaw_rm", "head", "jaw_rs", "head", "jaw_lf", "head", "jaw_lm", "head", "jaw_ls", "head", "ear_r", "head", "ear_l", "head", "lip_lc", "head", "lip_lwlb", "head", "lip_lwlf", "head", "lip_lwm", "head", "lip_lwrf", "head", "lip_lwrb", "head", "lip_rc", "head", "lip_uprb", "head", "lip_uprf", "head", "lip_upm", "head", "lip_uplf", "head", "lip_uplb", "head", "nose_tip", "head", "nose_r", "head", "nose_l", "head", "zig_lt", "head", "zig_lm", "head", "zig_lb", "head", "zig_rt", "head", "zig_rm", "head", "zig_rb", "head", "cheek_r", "head", "cheek_l", "head", "eyebrow_lb", "head", "eyebrow_lm", "head", "eyebrow_lf", "head", "corr", "head", "eyebrow_rf", "head", "eyebrow_rm", "head", "eyebrow_rb", "head", "eye_upr", "head", "eye_lwr", "head", "eye_upl", "head", "eye_lwl", "head", "cheek_rf", "head", "cheek_rm", "head", "cheek_rb", "head", "cheek_lf", "head", "cheek_lm", "head", "cheek_lb", "head", "forehead_l", "head", "forehead_m", "head", "forehead_r", "head", "l_eye", "head", "r_eye", "head", "l_pupila", "head", "r_pupila", "head", "neck_t", "head", "neck_b", "head", "neck_r", "head", "neck_l", "head", "tongue_b", "head", "tongue_m", "head", "tongue_f", "head", "LeftShoulder", "Spine3", "LeftArm", "LeftShoulder", "LeftArmRoll", "LeftArm", "LeftForeArm", "LeftArmRoll", "LeftForeArmRoll", "LeftForeArm", "LeftHand", "LeftForeArmRoll", "LeftHandRing", "LeftHand", "LeftHandRing1", "LeftHandRing", "LeftHandRing2", "LeftHandRing1", "LeftHandRing3", "LeftHandRing2", "LeftHandPinky1", "LeftHandRing", "LeftHandPinky2", "LeftHandPinky1", "LeftHandPinky3", "LeftHandPinky2", "LeftHandMiddle1", "LeftHand", "LeftHandMiddle2", "LeftHandMiddle1", "LeftHandMiddle3", "LeftHandMiddle2", "LeftHandIndex1", "LeftHand", "LeftHandIndex2", "LeftHandIndex1", "LeftHandIndex3", "LeftHandIndex2", "LeftHandThumb1", "LeftHand", "LeftHandThumb2", "LeftHandThumb1", "LeftHandThumb3", "LeftHandThumb2", "RightShoulder", "Spine3", "RightArm", "RightShoulder", "RightArmRoll", "RightArm", "RightForeArm", "RightArmRoll", "RightForeArmRoll", "RightForeArm", "RightHand", "RightForeArmRoll", "RightHandRing", "RightHand", "RightHandRing1", "RightHandRing", "RightHandRing2", "RightHandRing1", "RightHandRing3", "RightHandRing2", "RightHandPinky1", "RightHandRing", "RightHandPinky2", "RightHandPinky1", "RightHandPinky3", "RightHandPinky2", "RightHandMiddle1", "RightHand", "RightHandMiddle2", "RightHandMiddle1", "RightHandMiddle3", "RightHandMiddle2", "RightHandIndex1", "RightHand", "RightHandIndex2", "RightHandIndex1", "RightHandIndex3", "RightHandIndex2", "RightHandThumb1", "RightHand", "RightHandThumb2", "RightHandThumb1", "RightHandThumb3", "RightHandThumb2", "LeftUpLeg", "Pelvis", "LeftUpLegRoll", "LeftUpLeg", "LeftLeg", "LeftUpLegRoll", "LeftLegRoll", "LeftLeg", "LeftFoot", "LeftLegRoll", "LeftToeBase", "LeftFoot", "RightUpLeg", "Pelvis", "RightUpLegRoll", "RightUpLeg", "RightLeg", "RightUpLegRoll", "RightLegRoll", "RightLeg", "RightFoot", "RightLegRoll", "RightToeBase", "RightFoot"}; pivotsModel = ""; }; class WomanSkeleton { isDiscrete = 0; skeletonInherit = ""; skeletonBones[] = {"Pelvis", "", "Spine", "Pelvis", "Spine1", "Spine", "Spine2", "Spine1", "Spine3", "Spine2", "Camera", "Pelvis", "neck", "Spine3", "neck1", "neck", "head", "neck1", "jaw", "head", "chin", "head", "jaw_rm", "head", "jaw_lm", "head", "lip_lc", "head", "lip_lwlb", "head", "lip_lwlf", "head", "lip_lwm", "head", "lip_lwrf", "head", "lip_lwrb", "head", "lip_rc", "head", "lip_uprf", "head", "lip_upm", "head", "lip_uplf", "head", "nose_r", "head", "nose_l", "head", "zig_lt", "head", "zig_rt", "head", "cheek_r", "head", "cheek_l", "head", "eyebrow_lm", "head", "corr", "head", "eyebrow_rm", "head", "eye_upr", "head", "eye_lwr", "head", "eye_upl", "head", "eye_lwl", "head", "cheek_rf", "head", "cheek_lf", "head", "forehead_m", "head", "l_eye", "head", "r_eye", "head", "LeftShoulder", "Spine3", "LeftArm", "LeftShoulder", "LeftArmRoll", "LeftArm", "LeftForeArm", "LeftArmRoll", "LeftForeArmRoll", "LeftForeArm", "LeftHand", "LeftForeArmRoll", "LeftInHandRing", "LeftHand", "LeftHandRing1", "LeftInHandRing", "LeftHandRing2", "LeftHandRing1", "LeftHandRing3", "LeftHandRing2", "LeftHandPinky1", "LeftInHandRing", "LeftHandPinky2", "LeftHandPinky1", "LeftHandPinky3", "LeftHandPinky2", "LeftHandMiddle1", "LeftHand", "LeftHandMiddle2", "LeftHandMiddle1", "LeftHandMiddle3", "LeftHandMiddle2", "LeftHandIndex1", "LeftHand", "LeftHandIndex2", "LeftHandIndex1", "LeftHandIndex3", "LeftHandIndex2", "LeftHandThumb1", "LeftHand", "LeftHandThumb2", "LeftHandThumb1", "LeftHandThumb3", "LeftHandThumb2", "RightShoulder", "Spine3", "RightArm", "RightShoulder", "RightArmRoll", "RightArm", "RightForeArm", "RightArmRoll", "RightForeArmRoll", "RightForeArm", "RightHand", "RightForeArmRoll", "RightInHandRing", "RightHand", "RightHandRing1", "RightInHandRing", "RightHandRing2", "RightHandRing1", "RightHandRing3", "RightHandRing2", "RightHandPinky1", "RightInHandRing", "RightHandPinky2", "RightHandPinky1", "RightHandPinky3", "RightHandPinky2", "RightHandMiddle1", "RightHand", "RightHandMiddle2", "RightHandMiddle1", "RightHandMiddle3", "RightHandMiddle2", "RightHandIndex1", "RightHand", "RightHandIndex2", "RightHandIndex1", "RightHandIndex3", "RightHandIndex2", "RightHandThumb1", "RightHand", "RightHandThumb2", "RightHandThumb1", "RightHandThumb3", "RightHandThumb2", "LeftUpLeg", "Pelvis", "LeftUpLegRoll", "LeftUpLeg", "LeftLeg", "LeftUpLegRoll", "LeftLegRoll", "LeftLeg", "LeftFoot", "LeftLegRoll", "LeftToeBase", "LeftFoot", "RightUpLeg", "Pelvis", "RightUpLegRoll", "RightUpLeg", "RightLeg", "RightUpLegRoll", "RightLegRoll", "RightLeg", "RightFoot", "RightLegRoll", "RightToeBase", "RightFoot"}; pivotsModel = ""; }; };
class CfgModels { class Default { sectionsInherit = ""; sections[] = {}; skeletonName = ""; }; class Head : Default { sections[] = {"osobnost", "brejle"}; skeletonName = "Head"; }; class ArmaMan : Default { sections[] = {"osobnost", "Head_Injury", "Body_Injury", "l_leg_injury", "l_arm_injury", "r_arm_injury", "r_leg_injury", "clan", "clan_sign", "Camo", "CamoB"}; skeletonName = "OFP2_ManSkeleton"; }; class ArmaWoman : Default { sections[] = {"osobnost", "Head_Injury", "Body_Injury", "l_leg_injury", "l_arm_injury", "r_arm_injury", "r_leg_injury", "clan", "clan_sign", "Camo", "CamoB"}; skeletonName = "WomanSkeleton"; }; class Flag : Default { sections[] = {"latka"}; }; class flag_auto : Flag {}; class flag_alone : Flag {}; /////////////////////////////////////////////////////////класс модели из p3d///////////////////////////////////////// class telo_cheloveka : ArmaMan {}; class A3_VDV_beret : ArmaMan {}; /////////////////////////////////////////////////////////класс модели из p3d головного убора///////////////////////////////////////// class buchlat_kepa : ArmaMan {}; class russ_kepa : ArmaMan {}; /////////////////////////////////////////////////////////закончился класс модели///////////////////////////////////////// };
/////////////////////////////////////////////////////////фракция///////////////////////////////////////// class CfgFactionClasses {
class test_a3 { displayName = "test_goloi"; priority = 10; side = TEast; }; };
/////////////////////////////////////////////////////////снаряжение///////////////////////////////////////// class cfgWeapons {
class Uniform_Base; // External class reference class UniformItem; // External class reference /////////////////////////////////////////////////////////сама униформа ///////////////////////////////////////// class VDV_EAST_Uniform: Uniform_Base { scope = 2; displayName = "VDV Uniform"; // название модели в инвентаре picture = "\Modern_rus_VDV\pic\ru_digi_uniform.paa"; model = "\sold_a3\model\telo_cheloveka.p3d";
class ItemInfo: UniformItem { uniformModel = "-"; uniformClass = "rus_soldier"; containerClass = "Supply20"; mass = 20; }; };
class ItemCore; // External class reference class HeadGearItem; // External class reference
class H_MilCap_ocamo; // External class reference /////////////////////////////////////////////////////////кепка или шапка и каска///////////////////////////////////////// class A3_VDV_beret : H_MilCap_ocamo { displayName = "Beret VDV"; // название модели в инвентаре picture = "\A3\characters_f\Data\UI\icon_h_beret_blk_ca.paa"; model = "\Modern_rus_VDV\A3_VDV_beret"; class ItemInfo : HeadGearItem { mass = 4; allowedSlots[] = {901, 701, 605}; uniformModel = "\Modern_rus_VDV\A3_VDV_beret.p3d"; // модель головного убора modelSides[] = {6}; armor = "3*0.05"; passThrough = 0.950000; }; }; /////////////////////////////////////////////////////////сама униформа ///////////////////////////////////////// class buchlat_kepa: Uniform_Base { scope = 2; displayName = "buclat_uniform"; // название модели в инвентаре picture = "\Modern_rus_VDV\pic\ru_digi_uniform.paa"; // иконка в инвентаре на униформу model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver"; // сложеная одежда
class ItemInfo: UniformItem { uniformModel = "-"; uniformClass = "rus_soldier_BUCHLAT"; containerClass = "Supply20"; mass = 20; }; }; /////////////////////////////////////////////////////////кепка или шапка и каска///////////////////////////////////////// class russ_kepa : H_MilCap_ocamo { displayName = "russ_kepa"; // название модели в инвентаре picture = "\A3\characters_f\Data\UI\icon_h_beret_blk_ca.paa"; // иконка в инвентаре на униформу model = "\sold_a3\model\russ_kepa"; // сложеная одежда class ItemInfo : HeadGearItem { mass = 4; allowedSlots[] = {901, 701, 605}; uniformModel = "\sold_a3\model\russ_kepa.p3d"; // модель головного убора modelSides[] = {6}; armor = "3*0.05"; passThrough = 0.950000; }; }; };
class CfgVehicles {
/////////////////////////////////////////////////////////ПЕХОТА боты//////////////////////////////////////////
/*extern*/ class SoldierEB; class rus_soldier: SoldierEB { _generalMacro = "rus_soldier"; faction = "test_a3"; vehicleClass = "Men"; displayName = "sold_gol"; identityTypes[] = {"Language_EN", "Head_Euro", "G_NATO_default" }; faceType = "Man_A3"; genericNames = "RussianMen"; side = 0; scope = 2; weapons[] = {"Throw", "Put"}; magazines[] = {}; linkedItems[] = {"A3_VDV_beret", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; expansion = 1; accuracy = 2.300000; sensitivity = 3; threat[] = {1, 0.100000, 0.100000}; camouflage = 1.400000; minFireTime = 7; cost = 40000; canCarryBackPack = 1; model = "\sold_a3\model\telo_cheloveka.p3d"; modelSides[] = {0, 3}; nakedUniform = "U_BasicBody"; uniformClass = "VDV_EAST_Uniform";
};
// название класса модели в mission.sqm // rus_soldier_BUCHLAT class rus_soldier_BUCHLAT: SoldierEB { _generalMacro = "rus_soldier_BUCHLAT"; // общий класс модели faction = "test_a3"; // сторона фракции vehicleClass = "Men"; // транспортное средство displayName = "buchlat";// название модели в редакторе identityTypes[] = {"Language_EN", "Head_Euro", "G_NATO_default" }; //Типы идентичности faceType = "Man_A3"; // лицо genericNames = "RussianMen"; // имена моделей side = 0; // сторона scope = 2; // область видимости weapons[] = {"Throw", "Put"}; // оружие magazines[] = {}; // магазин linkedItems[] = {"russ_kepa", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; //связанные предметы expansion = 1; // расширение accuracy = 2.300000; //точность sensitivity = 3; // чувствительность threat[] = {1, 0.100000, 0.100000}; // угроза camouflage = 1.400000; // камуфляж minFireTime = 7; // время огонь минута cost = 40000; // повреждение canCarryBackPack = 1; // может нести рюкзак с цифрой 1 а 0 не может model = "\sold_a3\model\buchlat_kepa.p3d"; // сама модель p3d modelSides[] = {0, 3}; // модель стороны nakedUniform = "U_BasicBody"; // одеть униформу модели стандартная бисовская или своя p3d uniformClass = "buchlat_kepa"; // одеть униформу модели
}; };
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xakuda › Пятница
› 25.12.2015
› 17:05
› Сообщение # 4
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В увольнительной
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gerasimow9, Проблема с тем что скелет полностью новый, он совсем отличается от любого скелета А2 и А3. Но чтобы он работал и не спамил ошибки приходится в model.cfg прописывать ещё и кости от OFP2_ManSkeleton. Спойлерclass CfgSkeletons{ class Default { isDiscrete = 0; skeletonInherit = ""; skeletonBones[] ={}; }; class twoSkeleton: Default { skeletonInherit = "Default"; skeletonBones[] = { //чтобы работал добавил все кости от OFP2_ManSkeleton "Pelvis","", "Spine","Pelvis", "Spine1","Spine", "Spine2","Spine1", "Spine3","Spine2", "Camera","Pelvis", "weapon","Spine1", "launcher","Spine1", //Head skeleton in hierarchy "neck","Spine3", "neck1","neck", "head","neck1", "HeadCutScene","head", "jaw","head", "chin","head", "jaw_rf","head", "jaw_rm","head", "jaw_rs","head", "jaw_lf","head", "jaw_lm","head", "jaw_ls","head", "ear_r","head", "ear_l","head", "lip_lc","head", "lip_lwlb","head", "lip_lwlf","head", "lip_lwm","head", "lip_lwrf","head", "lip_lwrb","head", "lip_rc","head", "lip_uprb","head", "lip_uprf","head", "lip_upm","head", "lip_uplf","head", "lip_uplb","head", "nose_tip","head", "nose_r","head", "nose_l","head", "zig_lt","head", "zig_lm","head", "zig_lb","head", "zig_rt","head", "zig_rm","head", "zig_rb","head", "cheek_r","head", "cheek_l","head", "eyebrow_lb","head", "eyebrow_lm","head", "eyebrow_lf","head", "corr","head", "eyebrow_rf","head", "eyebrow_rm","head", "eyebrow_rb","head", "eye_upr","head", "eye_lwr","head", "eye_upl","head", "eye_lwl","head", "cheek_rf","head", "cheek_rm","head", "cheek_rb","head", "cheek_lf","head", "cheek_lm","head", "cheek_lb","head", "forehead_l","head", "forehead_m","head", "forehead_r","head", "l_eye","head", "r_eye","head", "l_pupila","head", "r_pupila","head", "neck_t","head", "neck_b","head", "neck_r","head", "neck_l","head", "tongue_b","head", "tongue_m","head", "tongue_f","head", "LeftShoulder","Spine3", "LeftArm","LeftShoulder", "LeftArmRoll","LeftArm", "LeftForeArm","LeftArmRoll", "LeftForeArmRoll","LeftForeArm", "LeftHand","LeftForeArmRoll", "LeftHandRing","LeftHand", "LeftHandRing1","LeftHandRing", "LeftHandRing2","LeftHandRing1", "LeftHandRing3","LeftHandRing2", "LeftHandPinky1","LeftHandRing", "LeftHandPinky2","LeftHandPinky1", "LeftHandPinky3","LeftHandPinky2", "LeftHandMiddle1","LeftHand", "LeftHandMiddle2","LeftHandMiddle1", "LeftHandMiddle3","LeftHandMiddle2", "LeftHandIndex1","LeftHand", "LeftHandIndex2","LeftHandIndex1", "LeftHandIndex3","LeftHandIndex2", "LeftHandThumb1","LeftHand", "LeftHandThumb2","LeftHandThumb1", "LeftHandThumb3","LeftHandThumb2", "RightShoulder","Spine3", "RightArm","RightShoulder", "RightArmRoll","RightArm", "RightForeArm","RightArmRoll", "RightForeArmRoll","RightForeArm", "RightHand","RightForeArmRoll", "RightHandRing","RightHand", "RightHandRing1","RightHandRing", "RightHandRing2","RightHandRing1", "RightHandRing3","RightHandRing2", "RightHandPinky1","RightHandRing", "RightHandPinky2","RightHandPinky1", "RightHandPinky3","RightHandPinky2", "RightHandMiddle1","RightHand", "RightHandMiddle2","RightHandMiddle1", "RightHandMiddle3","RightHandMiddle2", "RightHandIndex1","RightHand", "RightHandIndex2","RightHandIndex1", "RightHandIndex3","RightHandIndex2", "RightHandThumb1","RightHand", "RightHandThumb2","RightHandThumb1", "RightHandThumb3","RightHandThumb2", "LeftUpLeg","Pelvis", "LeftUpLegRoll","LeftUpLeg", "LeftLeg","LeftUpLegRoll", "LeftLegRoll","LeftLeg", "LeftFoot","LeftLegRoll", "LeftToeBase","LeftFoot", "RightUpLeg","Pelvis", "RightUpLegRoll","RightUpLeg", "RightLeg","RightUpLegRoll", "RightLegRoll","RightLeg", "RightFoot","RightLegRoll", "RightToeBase","RightFoot",//мой новый скелет "bip01_pelvis","", "bip01_spine","bip01_pelvis", "bip01_neck","bip01_spine", "bip01_head","bip01_neck", "bip01_ponytail2","bip01_head", "bip01_ponytail1","bip01_head", "bip01_l_clavicle","bip01_neck", "bip01_l_upperarm","bip01_l_clavicle", "bip01_l_forearm","bip01_l_upperarm", "bip01_l_hand","bip01_l_forearm", "bip01_l_finger0","bip01_l_hand", "bip01_r_clavicle","bip01_neck", "bip01_r_upperarm","bip01_r_clavicle", "bip01_r_forearm","bip01_r_upperarm", "bip01_r_hand","bip01_r_forearm", "bip01_r_finger0","bip01_r_hand", "bip01_l_thigh","bip01_pelvis", "bip01_l_calf","bip01_l_thigh", "bip01_l_horselink","bip01_l_calf", "bip01_l_foot","bip01_l_horselink", "bip01_l_toe0","bip01_l_foot", "bip01_r_thigh","bip01_pelvis", "bip01_r_calf","bip01_r_thigh", "bip01_r_horselink","bip01_r_calf", "bip01_r_foot","bip01_r_horselink", "bip01_r_toe0","bip01_r_foot" }; };};class CfgModels{ class Default //Default { sectionsInherit=""; sections[] = {"trup"}; skeletonName = "Default"; }; class two: Default { sections[] = {"osobnost","Head_Injury","Body_Injury"}; sectionsInherit="Default"; skeletonName = "twoSkeleton"; };};Добавлено (25.12.2015, 17:05) --------------------------------------------- Ну какого эти спойлеры через раз работают(((
Помощь в изучении 3ds max, моддинга Arma2/3. Создание и редактирование 3d моделей. Группа в VK
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