Привет!!! кто знает как прописать в конфиге процедурную траву???Добавлено (21.03.2011, 00:07)
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Вот конфиг карты, все вроде правильно????))))))) но выдает ошибку " config : some input after end of file " при заходе в игру (карта в папкеAddOns), кто может на свежую голову разберется????
class CfgPatches {
class dk_tutor {
units = {};
weapons = {};
requiredVersion = 0.100000;
requiredAddons = { "Utes" , "CAData", "CABuildings", "CAMisc", "CAMisc2", "CAMisc3", "CABuildings2", "CAbuildings2_Ind_CementWorks, "CARoads2", "CARocks2", "CAStructures"};
};
};
class CfgVehicles {
/*extern*/ class ThingEffect; \\влияние вещей
/*extern*/ class ThingEffectLight; \\ влияние световых вещей
/*extern*/ class ThingEffectFeather; \\ влияние вещей пера
class FXCrWindLeaf1: ThingEffectLight { \\ ветер листьев
scope = 1; \\ предел
model = "\ca\plants2\clutter\cr_leaf.p3d"; \\модель
displayName = "Internal: FxCrWindLeaf1"; \\ отображение имени
airFriction2 = {2, 2, 8}; \\трение о воздух
airFriction1 = {1, 1, 4};
airFriction0 = {0.300000, 0.300000, 0.100000};
airRotation = 0.350000; \\ вращение воздуха
minHeight = 0.300000; \\ мин высоты
avgHeight = 5.500000; \\ средние высоты
maxHeight = 10.000000; \\ мах высоты
};
class FXCrWindLeaf2: FXCrWindLeaf1 {
model = "\ca\plants2\clutter\cr_leaf2.p3d";
displayName = "Internal: FxCrWindLeaf2";
};
class FXCrWindLeaf3: FXCrWindLeaf1 {
model = "\ca\plants2\clutter\cr_leaf3.p3d";
displayName = "Internal: FxCrWindLeaf3";
};
};
class CfgWorlds { \\ конфиг мира
class DefaultWorld { \\ мир по умолчанию
/*extern*/ class Weather;
};
class CAWorld: DefaultWorld {
class Grid {
};
/*extern*/ class DayLightingBrightAlmost; \\почти яркое дневное освещение
/*extern*/ class DayLightingRainy; \\ дождливое дневное освещение
/*extern*/ class DefaultClutter; \\ беспорядок по умолчанию
class Weather: Weather { \\ погода
/*extern*/ class Lighting; \\ освещение
};
};
/*extern*/ class DefaultLighting; \\ освещение по умолчанию
class dk_tutor: CAWorld {
access = 3; \\допуск
worldId = 3; \\ ид мира
cutscenes = {}; \\ ролик
description = "Lizgach "; \\ описание
icon = "";
worldName = "\dk_tutor\dk_tutor.wrp";
pictureMap = "";
pictureShot = "";
plateFormat = "ML$ - #####";
plateLetters = "ABCDEGHIKLMNOPRSTVXZ";
longitude = 30;
latitude = -45;
class Grid: Grid { \\ решетка
offsetX = 0;
offsetY = 0;
class Zoom1 {
zoomMax = 0.150000;
format = "XY";
formatX = "000";
formatY = "000";
stepX = 100;
stepY = 100;
};
class Zoom2 {
zoomMax = 0.850000;
format = "XY";
formatX = "00";
formatY = "00";
stepX = 1000;
stepY = 1000;
};
class Zoom3 {
zoomMax = 1000000015047466200000000000000.000000;
format = "XY";
formatX = "0";
formatY = "0";
stepX = 10000;
stepY = 10000;
};
};
startTime = "9:20"; \\ время в игре
startDate = "11/10/2008"; \\ дата в игре
startWeather = 0.250000; \\ погода
startFog = 0.000000; \\ туман
forecastFog = 0.000000; \\ прогноз тумана
centerPosition = {7100, 7750, 300};
seagullPos = {1272.842041, 150.000000, 14034.961914};
ilsPosition = {4887.500000, 9660};
ilsDirection = {0.507500, 0.080000, -0.861600};
ilsTaxiIn = {4785.209961, 10174.290039, 5024.902832, 9759.071289, 5027.384766, 9737.021484, 5015.327148, 9721.135742, 4928.958008, 9670.508789, 4906.104980, 9664.372070, 4880.936035, 9673.650391};
ilsTaxiOff = {4671, 10038, 4195.500000, 10862.010742, 4201.009766, 10885.799805, 4218.536133, 10899.822266, 4304.679199, 10950.154297, 4324.961914, 10953.660156, 4345.746094, 10938.885742, 4785.209961, 10174.290039};
drawTaxiway = 1;
class Sounds {
sounds = {};
};
class Animation {
vehicles = {};
};
class Lighting: DefaultLighting {
groundReflection = {0.060000, 0.060000, 0.030000}; \\ отражение от земной поверхности
};
class DayLightingBrightAlmost: DayLightingBrightAlmost {
deepNight = {-15, {0.050000, 0.050000, 0.060000}, {0.001000, 0.001000, 0.002000}, {0.020000, 0.020000, 0.050000}, {0.003000, 0.003000, 0.003000}, {0.000100, 0.000100, 0.000200}, {0.000100, 0.000100, 0.000200}, 0};
fullNight = {-5, {0.050000, 0.050000, 0.050000}, {0.020000, 0.020000, 0.020000}, {0.040000, 0.040000, 0.040000}, {0.040000, 0.040000, 0.040000}, {0.010000, 0.010000, 0.020000}, {0.080000, 0.060000, 0.060000}, 0};
sunMoon = {-3.750000, {0.045000, 0.040000, 0.040000}, {0.040000, 0.040000, 0.040000}, {0.045000, 0.040000, 0.040000}, {0.040000, 0.040000, 0.040000}, {0.040000, 0.035000, 0.040000}, {0.100000, 0.080000, 0.090000}, 0.500000};
earlySun = {-2.500000, {0.120000, 0.100000, 0.100000}, {0.080000, 0.060000, 0.070000}, {0.120000, 0.100000, 0.100000}, {0.080000, 0.060000, 0.070000}, {0.080000, 0.070000, 0.080000}, {0.100000, 0.100000, 0.120000}, 1};
sunrise = {0, {{0.700000, 0.450000, 0.450000}, "5.16+(-4)"}, {{0.070000, 0.090000, 0.120000}, "4.0+(-4)"}, {{0.600000, 0.470000, 0.250000}, "4.66+(-4)"}, {{0.100000, 0.090000, 0.100000}, "4.3+(-4)"}, {{0.500000, 0.400000, 0.400000}, "6.49+(-4)"}, {{0.880000, 0.510000, 0.240000}, "8.39+(-4)"}, 1};
earlyMorning = {3, {{0.650000, 0.550000, 0.550000}, "6.04+(-4)"}, {{0.080000, 0.090000, 0.110000}, "4.5+(-4)"}, {{0.550000, 0.470000, 0.250000}, "5.54+(-4)"}, {{0.100000, 0.090000, 0.100000}, "5.02+(-4)"}, {{0.500000, 0.400000, 0.400000}, "7.05+(-4)"}, {{0.880000, 0.510000, 0.240000}, "8.88+(-4)"}, 1};
midMorning = {8, {{0.980000, 0.850000, 0.800000}, "8.37+(-4)"}, {{0.080000, 0.090000, 0.110000}, "6.42+(-4)"}, {{0.870000, 0.470000, 0.250000}, "7.87+(-4)"}, {{0.090000, 0.090000, 0.100000}, "6.89+(-4)"}, {{0.500000, 0.400000, 0.400000}, "8.9+(-4)"}, {{0.880000, 0.510000, 0.240000}, "10.88+(-4)"}, 1};
morning = {16, {{1, 1, 0.900000}, "13.17+(-4)"}, {{0.170000, 0.180000, 0.190000}, "10.26+(-4)"}, {{1, 1, 0.900000}, "12.67+(-4)"}, {{0.170000, 0.180000, 0.190000}, "11.71+(-4)"}, {{0.150000, 0.150000, 0.150000}, "12.42+(-4)"}, {{0.170000, 0.170000, 0.150000}, "14.42+(-4)"}, 1};
noon = {45, {{1, 1, 1}, "17+(-4)"}, {{1, 1.300000, 1.550000}, "13.5+(-4)"}, {{1, 1, 1}, "15+(-4)"}, {{0.360000, 0.370000, 0.380000}, "13.5+(-4)"}, {{1, 1, 1}, "16+(-4)"}, {{1.000000, 1.000000, 1}, "17+(-4)"}, 1};
};
class DayLightingRainy: DayLightingRainy {
deepNight = {-15, {0.003400, 0.003400, 0.004000}, {0.003000, 0.003000, 0.003000}, {0.003400, 0.003400, 0.004000}, {0.003000, 0.003000, 0.003000}, {0.001000, 0.001000, 0.002000}, {0.001000, 0.001000, 0.002000}, 0};
fullNight = {-5, {0.023000, 0.023000, 0.023000}, {0.020000, 0.020000, 0.020000}, {0.023000, 0.023000, 0.023000}, {0.020000, 0.020000, 0.020000}, {0.010000, 0.010000, 0.020000}, {0.080000, 0.060000, 0.060000}, 0};
sunMoon = {-3.750000, {0.040000, 0.040000, 0.050000}, {0.040000, 0.040000, 0.050000}, {0.040000, 0.040000, 0.050000}, {0.040000, 0.040000, 0.050000}, {0.040000, 0.035000, 0.040000}, {0.110000, 0.080000, 0.090000}, 0.500000};
earlySun = {-2.500000, {0.068900, 0.068900, 0.080400}, {0.060000, 0.060000, 0.070000}, {0.068900, 0.068900, 0.080400}, {0.060000, 0.060000, 0.070000}, {0.080000, 0.070000, 0.080000}, {0.140000, 0.100000, 0.120000}, 0.500000};
earlyMorning = {0, {{1, 1, 1}, "(-4)+3.95"}, {{1, 1, 1}, "(-4)+3.0"}, {{1, 1, 1}, "(-4)+3.95"}, {{1, 1, 1}, "(-4)+3.0"}, {{1, 1, 1}, "(-4)+4"}, {{1, 1, 1}, "(-4)+5.5"}, 1};
morning = {5, {{1, 1, 1}, "(-4)+5.7"}, {{1, 1, 1}, "(-4)+4.5"}, {{1, 1, 1}, "(-4)+5.7"}, {{1, 1, 1}, "(-4)+4.5"}, {{1, 1, 1}, "(-4)+7"}, {{1, 1, 1}, "(-4)+8"}, 1};
lateMorning = {25, {{1, 1, 1}, "(-4)+10.45"}, {{1, 1, 1}, "(-4)+9.75"}, {{1, 1, 1}, "(-4)+10.45"}, {{1, 1, 1}, "(-4)+9.75"}, {{1, 1, 1}, "(-4)+12"}, {{1, 1, 1}, "(-4)+12.75"}, 1};
noon = {70, {{1, 1, 1}, "(-4)+12.5"}, {{1, 1, 1}, "(-4)+11"}, {{1, 1, 1}, "(-4)+12"}, {{1, 1, 1}, "(-4)+11"}, {{1, 1, 1}, "(-4)+13.5"}, {{1, 1, 1}, "(-4)+14"}, 1};
};
class Weather: Weather { \\ погода
class Lighting: Lighting { \\ освещение
class BrightAlmost: DayLightingBrightAlmost { \\ солнечный день
overcast = 0; \\ облачность
};
class Rainy: DayLightingRainy { \\ дождливый день
overcast = 1.000000;
};
};
};
clutterGrid = 1.000000; \\ сетка беспорядка
clutterDist = 125; \\ дистанция беспорядка
noDetailDist = 40;
fullDetailDist = 15;
midDetailTexture = "ca\chernarus\data\cr_trava1_mco.paa"; \\ средняя детализ текстура
minTreesInForestSquare = 3;
minRocksInRockSquare = 3;
class clutter {
class dk_GrassTall: DefaultClutter {
model = "ca\plants2\clutter\c_GrassTall.p3d";
affectedByWind = 0.400000; \\ подвержение ветру
swLighting = 1; \\ освещению
scaleMin = 0.700000; \\ масштаб мин от оригинала
scaleMax = 1.000000; \\ масштаб мах от оригинала
};
class dk_StubbleClutter: DefaultClutter {
model = "ca\plants2\clutter\c_stubble.p3d";
affectedByWind = 0.100000;
swLighting = 1;
scaleMin = 0.900000;
scaleMax = 1.100000;
};
class dk_AutumnFlowers: DefaultClutter {
model = "ca\plants2\clutter\c_autumn_flowers.p3d";
affectedByWind = 0.400000;
swLighting = 1;
scaleMin = 0.700000;
scaleMax = 1.000000;
};
class dk_GrassBunch: DefaultClutter {
model = "ca\plants2\clutter\c_GrassBunch.p3d";
affectedByWind = 0.350000;
swLighting = 1;
scaleMin = 0.600000;
scaleMax = 1.000000;
};
class dk_GrassCrooked: DefaultClutter {
model = "ca\plants2\clutter\c_GrassCrooked.p3d";
affectedByWind = 0.300000;
swLighting = 1;
scaleMin = 0.700000;
scaleMax = 1.400000;
};
class dk_GrassCrookedGreen: DefaultClutter {
model = "ca\plants2\clutter\c_GrassCrookedGreen.p3d";
affectedByWind = 0.300000;
swLighting = 1;
scaleMin = 0.900000;
scaleMax = 1.300000;
};
class dk_GrassCrookedForest: DefaultClutter {
model = "ca\plants2\clutter\c_GrassCrookedForest.p3d";
affectedByWind = 0.300000;
swLighting = 1;
scaleMin = 0.800000;
scaleMax = 1.400000;
};
class dk_WeedDead: DefaultClutter {
model = "ca\plants2\clutter\c_WeedDead.p3d";
affectedByWind = 0.300000;
swLighting = 1;
scaleMin = 0.750000;
scaleMax = 1.100000;
};
class dk_WeedDeadSmall: DefaultClutter {
model = "ca\plants2\clutter\c_WeedDead2.p3d";
affectedByWind = 0.300000;
swLighting = 1;
scaleMin = 0.750000;
scaleMax = 0.900000;
};
class dk_HeatherBrush: DefaultClutter {
model = "ca\plants2\clutter\c_caluna.p3d";
affectedByWind = 0.150000;
swLighting = 1;
scaleMin = 0.900000;
scaleMax = 1.800000;
surfaceColor = {0.530000, 0.500000, 0.370000, 1};
};
class dk_WeedSedge: DefaultClutter {
model = "ca\plants2\clutter\c_weed3.p3d";
affectedByWind = 0.200000;
swLighting = 1;
scaleMin = 0.500000;
scaleMax = 0.850000;
};
class dk_WeedTall: DefaultClutter {
model = "ca\plants2\clutter\c_weed2.p3d";
affectedByWind = 0.300000;
swLighting = 1;
scaleMin = 0.800000;
scaleMax = 1.100000;
};
class dk_BlueBerry: DefaultClutter {
model = "ca\plants2\clutter\c_BlueBerry.p3d";
affectedByWind = 0.050000;
swLighting = 1;
scaleMin = 0.850000;
scaleMax = 1.300000;
};
class dk_RaspBerry: DefaultClutter {
model = "ca\plants2\clutter\c_raspBerry.p3d";
affectedByWind = 0;
swLighting = 1;
scaleMin = 0.800000;
scaleMax = 1.200000;
};
class dk_FernAutumn: DefaultClutter {
model = "ca\plants2\clutter\c_fern.p3d";
affectedByWind = 0.100000;
scaleMin = 0.600000;
scaleMax = 1.200000;
};
class dk_FernAutumnTall: DefaultClutter {
model = "ca\plants2\clutter\c_fernTall.p3d";
affectedByWind = 0.150000;
scaleMin = 0.750000;
scaleMax = 1.000000;
};
class dk_SmallPicea: DefaultClutter {
model = "ca\plants2\clutter\c_picea.p3d";
affectedByWind = 0.050000;
scaleMin = 0.750000;
scaleMax = 1.250000;
};
class dk_PlantWideLeaf: DefaultClutter {
model = "ca\plants2\clutter\c_WideLeafPlant.p3d";
affectedByWind = 0.100000;
scaleMin = 1.000000;
scaleMax = 1.000000;
};
class dk_MushroomsHorcak: DefaultClutter {
model = "ca\plants2\clutter\c_MushroomHorcak.p3d";
affectedByWind = 0;
scaleMin = 0.850000;
scaleMax = 1.250000;
};
class dk_MushroomsPrasivka: MushroomsHorcak {
model = "ca\plants2\clutter\c_MushroomPrasivky.p3d";
};
class dk_MushroomsBabka: MushroomsHorcak {
model = "ca\plants2\clutter\c_MushroomBabka.p3d";
};
class dk_MushroomsMuchomurka: MushroomsHorcak {
model = "ca\plants2\clutter\c_MushroomMuchomurka.p3d";
};
};
class Subdivision { \\класс подраздел
class Fractal { \\ фрактальный
rougness = 5; \\
maxRoad = 0.020000;
maxTrack = 0.500000;
maxSlopeFactor = 0.050000; \\ мах фактор склона
};
class WhiteNoise { \\ белый шум
rougness = 2;
maxRoad = 0.010000;
maxTrack = 0.050000;
maxSlopeFactor = 0.002500;
};
minY = 0.000000;
minSlope = 0.020000;
};
class Ambient { \\ окружающий класс
class Mammals { \\ млекопитающие
radius = 200;
cost = "(1 + forest + trees) * (0.5 + (0.5 * night)) * (1 - sea) * (1 - houses)"; \\ кол-во
class Species { \\ класс видов
class Rabbit { \\ кролик
probability = 0.200000; \\вероятность
cost = 1; \\ кол-во
};
};
};
class BigBirds { \\ большие птицы
radius = 300;
cost = "((1 + forest + trees) - ((2 * rain)) - houses) * (1 - night) * (1 - sea)";
class Species {
class Hawk { \\ ястреб
probability = 0.200000;
cost = 1;
};
};
};
class Birds { \\ птицы
radius = 170;
cost = "(1 - night) * ((1 + (3 * sea)) - (2 * rain))";
class Species {
\\ ворона
class Crow {
probability = 0.200000;
cost = 1;
};
};
};
class BigInsects { \\ большие насекомые
radius = 20;
cost = "(5 - (2 * houses)) * (1 - night) * (1 - rain) * (1 - sea) * (1 - windy)";
class Species {
class DragonFly { \\ стрекоза
probability = "0.6 - (meadow * 0.5) + (forest * 0.4)";
cost = 1;
};
class ButterFly { \\бабочки
probability = "0.4 + (meadow * 0.5) - (forest * 0.4)";
cost = 1;
};
};
};
class BigInsectsAquatic { \\ большие водные насекомые
radius = 20;
cost = "(3 * sea) * (1 - night) * (1 - rain) * (1 - windy)";
class Species {
class DragonFly {
probability = 1;
cost = 1;
};
};
};
class SmallInsects { \\ мелкие насекомые
radius = 3;
cost = "(12 - 8 * hills) * (1 - night) * (1 - rain) * (1 - sea) * (1 - windy)";
class Species {
class HouseFly { \\ мухи
probability = "deadBody + (1 - deadBody) * (0.5 - forest * 0.1 - meadow * 0.2)";
cost = 1;
};
class HoneyBee { \\ пчелы
probability = "(1 - deadBody) * (0.5 - forest * 0.1 + meadow * 0.2)";
cost = 1;
};
class Mosquito { \\комары
probability = "(1 - deadBody) * (0.2 * forest)";
cost = 1;
};
};
};
class NightInsects { \\ ночные насекомые
radius = 3;
cost = "(9 - 8 * hills) * night * (1 - rain) * (1 - sea) * (1 - windy)";
class Species {
class Mosquito { \\ комары
probability = 1;
cost = 1;
};
};
};
class WindClutter { \\ ветер беспорядок
radius = 10;
cost = "((20 - 5 * rain) * (3 * (windy factor [0.2, 0.5]))) * (1 - sea)";
class Species {
class FxWindGrass1 {
probability = "0.4 - 0.2 * hills - 0.2 * trees";
cost = 1;
};
class FxWindGrass2 {
probability = "0.4 - 0.2 * hills - 0.2 * trees";
cost = 1;
};
class FxWindRock1 {
probability = "0.4 * hills";
cost = 1;
};
class FxCrWindLeaf1 {
probability = "0.2 * trees";
cost = 1;
};
class FxCrWindLeaf2 {
probability = "0.1 * trees + 0.2";
cost = 1;
};
class FxCrWindLeaf3 {
probability = "0.1 * trees";
cost = 1;
};
};
};
class NoWindClutter { \\ без ветра нет беспорядка
radius = 15;
cost = 8;
class Species {
class FxWindPollen1 { \\ пыльца
probability = 1;
cost = 1;
};
class FxCrWindLeaf1 {
probability = "0.2 * trees";
cost = 1;
};
class FxCrWindLeaf2 {
probability = "0.1 * trees + 0.2";
cost = 1;
};
class FxCrWindLeaf3 {
probability = "0.1 * trees";
cost = 1;
};
};
};
};
class Names {
class Mosinskiy
{
name="Mosinskiy";
position[]={4978.38,6457.52};
type="NameVillage";
radiusA=100;
radiusB=100;
};
class Lizgach
{
name="Lizgach";
position[]={6006.06,6928.07};
type="NameVillage";
radiusA=100;
radiusB=100;
};
class Verhodvorie
{
name="Verhodvorie";
position[]={8178.37,6128.44};
type="NameVillage";
radiusA=100;
radiusB=100;
};
class Hlistalovo
{
name="Hlistalovo";
position[]={5331.43,7851.45};
type="NameVillage";
radiusA=100;
radiusB=100;
};
class Visokovo
{
name="Visokovo";
position[]={11655.8,3512.29};
type="NameVillage";
radiusA=100;
radiusB=100;
};
class Sergantovo
{
name="Sergantovo";
position[]={8048.64,848.244};
type="NameVillage";
radiusA=100;
radiusB=100;
};
};
};
};
class CfgWorldList {
class dk_tutor {
};
};
class CfgMissions {
class Cutscenes {
class dk_tutor {
directory = "dk_tutor\Anims\intro.dk_tutor"};
};
};
class CfgSurfaces {
class Default {
};
class Water {
};
class dk_Grass1: Default {
access = 2;
files = "dk_trava1_*";
rough = 0.110000;
dust = 0.100000;
soundEnviron = "grass";
character = "dkGrassClutter";
soundHit = "soft_ground";
};
class dk_Grass2: Default {
access = 2;
files = "dk_trava2_*";
rough = 0.110000;
dust = 0.100000;
soundEnviron = "grass";
character = "dkTallGrassClutter";
soundHit = "soft_ground";
};
class dk_GrassW1: Default {
access = 2;
files = "dk_travad1_*";
rough = 0.110000;
dust = 0.100000;
soundEnviron = "grass";
character = "dkGrassWClutter";
soundHit = "soft_ground";
};
class dk_GrassW2: Default {
access = 2;
files = "dk_travad2_*";
rough = 0.110000;
dust = 0.100000;
soundEnviron = "grass";
character = "dkTallGrassWClutter";
soundHit = "soft_ground";
};
class dk_Forest1: Default {
access = 2;
files = "dk_les1_*";
rough = 0.200000;
dust = 0.200000;
soundEnviron = "forest";
character = "dkForestMixedClutter";
soundHit = "soft_ground";
};
class dk_Forest2: Default {
access = 2;
files = "dk_les2_*";
rough = 0.200000;
dust = 0.150000;
soundEnviron = "forest";
character = "dkForestFirClutter";
soundHit = "soft_ground";
};
class dk_MudGround: Default {
access = 2;
files = "dk_blato_*";
rough = 0.090000;
dust = 0.100000;
soundEnviron = "dirt";
character = "Empty";
soundHit = "soft_ground";
};
class dk_Field1: Default {
access = 2;
files = "dk_oranice_*";
rough = 0.150000;
dust = 0.250000;
soundEnviron = "dirt";
character = "Empty";
soundHit = "soft_ground";
};
class dk_Grit1: Default {
access = 2;
files = "dk_sterk_*";
rough = 0.100000;
dust = 0.250000;
soundEnviron = "gravel";
character = "Empty";
soundHit = "hard_ground";
};
class dk_Tarmac: Default {
access = 2;
files = "dk_asfalt_*";
rough = 0.080000;
dust = 0.050000;
soundEnviron = "road";
character = "Empty";
soundHit = "hard_ground";
};
};
class CfgSurfaceCharacters {
class dkGrassClutter {
probability = {0.790000, 0.100000, 0.100000, 0.010000};
names = {"GrassCrookedGreen", "GrassCrooked", "AutumnFlowers", "WeedDead"};
};
class dkTallGrassClutter {
probability = {0.400000, 0.200000, 0.300000, 0.070000, 0.020000, 0.010000};
names = {"GrassTall", "AutumnFlowers", "GrassBunch", "GrassCrooked", "WeedDead", "WeedDeadSmall"};
};
class dkGrassWClutter {
probability = {0.650000, 0.170000, 0.100000, 0.050000, 0.030000};
names = {"GrassCrooked", "GrassCrookedGreen", "AutumnFlowers", "WeedDead", "WeedDeadSmall"};
};
class dkTallGrassWClutter {
probability = {0.300000, 0.250000, 0.200000, 0.200000, 0.030000, 0.020000};
names = {"GrassTall", "AutumnFlowers", "GrassBunch", "GrassCrooked", "WeedDead", "WeedDeadSmall"};
};
class dkForestMixedClutter {
probability = {0.200000, 0.100000, 0.200000, 0.001000, 0.003000};
names = {"GrassCrookedForest", "FernAutumn", "FernAutumnTall", "MushroomsHorcak", "MushroomsPrasivka"};
};
class dkForestFirClutter {
probability = {0.400000, 0.100000, 0.100000, 0.150000, 0.050000, 0.003000, 0.005000, 0.008000, 0.004000};
names = {"BlueBerry", "FernAutumn", "FernAutumnTall", "SmallPicea", "RaspBerry", "MushroomsHorcak", "MushroomsPrasivka", "MushroomsBabka", "MushroomsMuchomurka"};
};
class dkHeatherClutter {
probability = {0.150000, 0.500000, 0.300000, 0.100000};
names = {"BlueBerry", "HeatherBrush", "GrassCrooked", "WeedSedge"};
};
class dkStubbleClutter {
probability = {0.975000, 0.010000, 0.010000, 0.005000};
names = {"StubbleClutter", "AutumnFlowers", "WeedDeadSmall", "WeedDead"};
};
};